ContentExamples: Volumes Example 1.5 "This Volumes" is improper grammar

Docs - Samples - Jan 19, 2017

"This Volumes" is improper grammar in Display 1.5 in the Volumes level of ContentExample ...

ContentExamples: BlueprintRenderToTarget heightfield painter renders black and has no functionality

UE - Graphics Features - Jan 19, 2017

Observed on all native platforms ...

ContentExamples: Volumes Example 1.9 There is an extra space between "Causing" and "Event"

Docs - Samples - Jan 19, 2017

In Display 1.9, there is an extra space between Causing and Event ...

BP - Editing defaults on a nested subobject of a component inherited from a native parent class won't preserve those defaults when the BP is instanced.

UE - Gameplay - Components - Jan 19, 2017

I think the issue is that in GetInstancedSubobject() (CoreNative.cpp), the following bit of code is not considering that the instanced subobject might be outered to another instanced subobject withi ...

In Persona, the lighting rig rotation changes when switching between profiles

OLD - Anim - Jan 19, 2017

When the user switches between profiles in Preview Scene Settings, the lighting rig rotation changes randomly, and doesn't stick with the rotation that was set in the profile. ...

Shadows of small movable components popping out

UE - Graphics Features - Jan 19, 2017

This must be a regression ...

Crash Occurs When Using NetProfile While Running Packaged Build With Connected Client

UE - Networking - Jan 19, 2017

A crash is occurring when attempting to use the netprofile command while running a packaged game with the server on one PC and the client on another. ...

Auto-Play doesn't work on keyed actors in a sub-level using Initially Loaded and Visible (Packaged Game Only)

UE - Anim - Sequencer - Jan 19, 2017

Auto-Play doesn't work when keying actors in a sub-level using Initially Loaded and Visible (Packaged Game Only) In the attached project, the only item in the persistent level is the Sequence Actor ...

Last frame of sequence does not render out.

UE - Anim - Sequencer - Jan 19, 2017

Noticing that the last frame of a sequence does not render out properly. ...