We don't seem to be able to set the Typeface of a font in a Text3D component/actor, even though we can in a UMG TextBlock. ...
Set critical because loosing settings is dangerous. This is not a regression, the bug is in 4.22 and earlier version. We have to save all options of the LODInfo, currently nothing is saved. Also sh ...
This is happening because the property FText DelegatePropertyDisplayName; on UK2Node_ComponentBoundEvent is serialized, so it does not get properly updated. ...
Allow user to enable layers when importing Landscape Tiles from the Level View in a World Composition Level. Allow to reimport that layer data on a Edit Layer later on when using the reimport featu ...