Unused parameters listed as used but "found in none"

UE - Graphics Features - Aug 30, 2021

In material instances with the parent material depicted in the attached image I expected "Param" to be considered as unused since it's attached to Opacity and it's not used (ie not attached to outpu ...

Asset localization does not work properly for Paper2D related assets such as Flipbook

UE - Core - Systems - Mar 18, 2022

This issue is resolved by changing Paper2D's LoadingPhase to PostConfigInit, but this is a workaround. We suggest a better long term fix via AssetRegistry changes (see comments). In the default la ...

Pose watches don't display correctly with compatible skeletons

UE - Runtime - Anim BP - Aug 19, 2022

"Hello, we've found a quirk with ABP's pose watch and compatible skeletons. Same setup as above. We have skeleton A as the base and skeleton B as a compatible skeleton. They both share similar hiera ...

Iris - large fast arrays serialize multiple elements when only one is dirtied

UE - Networking - Iris - Apr 8, 2025

This seems to be a result of how the changemask is handled for fast arrays. Because the changemask is a fixed set of bits (defined by IrisFastArrayChangeMaskBits), a single bit can represent multipl ...

The hierarchy of Actors in LevelInstances can break when using BPs as parent

UE - World Creation - Worldbuilding Tools - Level Instances - Feb 18, 2026

The hierarchy of a LevelInstance actors (Outliner) will break when cooking. The source is the call to AActor::RerunConstructionScripts in FWorldPartitionLevelHelper::MoveExternalActorsToLevel. The ...

When typing Korean in Slate using FTextInputMethodContext, characters outside a specific range are not entered

UE - AI Workflows - UI Systems - Slate - Apr 7, 2026

Descriptions After getting the below message LogTextStoreACP: Verbose: GetTextExt - From 33 to 34 A line break past that range is inserted. However, when typing Korean, the correct range is not s ...

USkinnedMeshComponent::FindClosestBone does not respect bRequirePhysicsAsset parameter

OLD - Anim - Mar 20, 2017

A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...

Mouse Events cannot be treated as Touch on Android Apps on Chromebook

UE - Platform - Mobile - Mar 18, 2019

A licensee reported an issue where mouse events are not able to be used as touch events on Android apps. This was specifically reported on and tested on Chromebooks. After working with Chris Babcock ...

Soft Object unloads after some time when stored in a Blackboard

UE - AI - Mar 11, 2020

When loading a Soft Object and directly placing the loaded Object into a Blackboard, after about 2 minutes the Object will unload and become null inside the Blackboard. This issue only occurs in a p ...

Volumetric Clouds do not render properly while in splitscreen

UE - Graphics Features - Mar 23, 2021

When implementing Volumetric Clouds in a splitscreen game, the clouds on the second player's screen render incorrectly. If the Two Player Splitscreen Layout is set to Vertical, then the clouds rende ...