GPU Particle Emitters not Inheriting Velocity from Event Generator Particle Module

UE - Niagara - Jun 17, 2016

When using an Event Generator in a particle emitter that passes velocity for other emitters to inherit, only CPU emitters take on the velocity, and not the GPU emitters. In the test case/project I ...

Set Boolean (by ref) crashes the editor on compile

UE - Gameplay - Blueprint - Mar 15, 2016

Update 4/6/2016 This appears to occur with other Set by ref nodes as well. Tested and received crash with Integer as well. ======================================================================== ...

OnRep function fires off even if the value has not changed for a variable set to RepNotify

UE - Networking - Mar 15, 2016

RepNotify causes the On Rep function to fire off whenever a variable is set rather than when the value of the variable changes (as stated in the documentation). ...

Code classes with a portion of the project name and parent type cannot be created.

Tools - Feb 25, 2015

When adding code to a project, class names cannot be used if they contain a portion of the project's names and the type of class of the parent. Message says that the name is already used by another ...

ShooterGame player death creates Death Anim Timer handler incorrectly

Docs - Samples - Mar 10, 2015

In ShooterCharacter.cpp (line 376) there is a call to FMath::Min(0.1f, DeathAnimDurtation) that always returns 0.1. User suggests changing FMath::Min() to FMath::Max(). ...

Events not native to a blueprint do not show up in My Blueprint panel

UE - Gameplay - Blueprint - Feb 5, 2015

When an event is added to a blueprint if that event is not listed under the "Add Event" section of the right click context menu then it won't show up under the EventGraph in the My Blueprint panel. ...

Format Text node accepts breakpoints w/o execution pins

UE - Gameplay - Blueprint - Feb 6, 2015

Even though the Format Text node does not have any execution pins it is possible to put a breakpoint on the node. NOTE: The breakpoint appears as a yellow circle and does not trigger when the code ...

Game Instance being initialized twice in Android build

UE - Gameplay - Feb 11, 2015

When a project with a C++ custom game instance is packaged for Android, the game mode is initialized twice from different paths. Device log files attached ...

No lighting on client for Multiplayer shootout

UE - Networking - Jan 27, 2016

The client when connecting to a multiplayer shoot out match does not appear to have any lighting when using New Editor window ...

Throbber color does not appear to change when modifying the tint value

UE - Editor - UI Systems - Dec 14, 2015

If the user changes the tint color of the throbber widget the color of the widget does not appear to change. ...