Crash upon diffing Blueprint that was reparented when its previous parent has already been deleted

Gameplay - Blueprint Editor - Sep 20, 2017

When attempting to diff a Blueprint that has been reparented when the previous parent no longer exists in the editor, a crash occurs. The crash is due to the editor attempting to reference the delet ...

[CrashReport] USpeedTreeImportFactory::FactoryCreateBinary()

Tools - Import - Sep 19, 2017

This is a common and longstanding SpeedTree import crash that has occurred since at least 4.14 for over 100 users. This seems to be the same issue as a previous Jira from 4.10 which was closed wit ...

Circular reference causes unrelated binding to fail in packaged game

Tools - UMG - Sep 19, 2017

Text field does not load binding if the widget containing the text field contains an unrelated circular dependency and Event driven loader is disabled. Tested this in 4.15, 4.16, 4.17 4.15 Does n ...

Grandchildren of UDataAsset are not properly registered by the Asset Manager

Gameplay - Sep 19, 2017

Any child class of UDataAsset (parent) will properly be picked up when the Asset Manager's Asset Base Class" field is set to the appropriate class. However a grandchild class (Child) with the same ...

No Blueprint compile warning with an improperly copied component reference

Gameplay - Blueprint - Sep 19, 2017

When a blueprint's component reference is copied and pasted into a blueprint that does not have the copied component, the blueprint with the copied reference compiles Note: This occurs when the cop ...

ACharacter JumpMaxHoldTime quickly prevents jumping on the server

Gameplay - Blueprint - Sep 18, 2017

-Character no longer jumps to full height when on client when setting maxholdtime to anything above 0 in character blueprint ...

Material Parameter Tracks don't transfer when converting Matinee to Sequencer(Showdown VR Demo)

Sequencer - Sep 18, 2017

-Material Parameter tracks are not converted when converting it to a matinee to a level sequence asset Example: SplineRocketTrail smoke trails are not appearing when playing Matinee for Showdown VR ...

Default value lost when placing a struct within a user defined struct

Gameplay - Blueprint Editor - Sep 18, 2017

The default value of a child struct that is added to anther struct is not retained in the parent. An example would be if the child struct contains an integer, the default value when added to another ...

Variables in Child Actor Template not Updating from Construction Script

Gameplay - Blueprint - Sep 18, 2017

Project showing the issue attached. Variables in child actor template not updating based on changes made in child actor's construction script. Per licensee, "I'm basically trying to make a child a ...

Unable to summon Preview Scene Settings from Viewport menu

AnimPhys - Sep 15, 2017

REGRESSION: Yes, does not occur in 4.17.2 User is not able to summon Preview Scene Settings from the Viewport Menu. Still works if the user selects it from the Window > Preview Scene Settings opti ...