Using Square Brackets in a Folder Name Works but makes Meshes Unusable.

Tools - Jun 12, 2019

Renaming a folder using square brackets seems to work but renders meshes inside unusable in certain instances.  ...

Crash when opening a new level while opening Editor Utility Widget after opening and closing it multiple times

Tools - Jun 4, 2019

Crash when opening a new level with reopened EditorUtilityWidget after opening and closing it multiple times. The cause of this issue is that UEditorUtilityWidgetBlueprint :: UpdateRespawnListIfNee ...

Crash on attempt to clear(NullifyInstance) of duplicated Hierachial Instanced Static Mesh

Tools - May 31, 2019

When creating an C++ Actor with a Hierarchical Instanced Static mesh. when duplicating such an actor with mesh instances, the instances are not visible on the level. In this state, calling HISM comp ...

Actor transform widget does not update its position when selected actors move during simulation

Tools - May 31, 2019

The Actor Transform Widget/Gizmo does not follow any actors that are moved during Simulate when the actors are selected. If the selection is changed or if the actor is clicked again, the Widget/Gizm ...

Moving Folders will result in an empty duplicate folder being left behind

Tools - May 31, 2019

When moving folders in the editor a duplicate empty folder appears to be created in the location of the original folder. ...

Curve Editor in CameraAnim and Matinee does not display anything in UE4.22

Tools - May 22, 2019

The Curve Editor appears black and doesn't show any information or data. This is a regression from 4.21.2 (CL-4753647) where the Curve Editor functioned as expected. This was reported and tested in ...

Pivoting around an object does not appear to work when piloting an object in the editor

Tools - May 21, 2019

The pivoting feature (Alt + Left mouse button) appears to have been remove when piloting objects in the editor ...

Unclear messaging when trying to make changes to a project when two instances of the project are open at once

Tools - May 20, 2019

If a user has a project open more than once, they will be given an error message when trying to save changes. This message could be more clear as to what issue has occurred. ...

Surface snapping attached actors cause unexpected behavior

Tools - May 17, 2019

Surface snapping causes erratic changes in scale to StaticMeshActors that have children of the same type. The user also has provided a potential solution to this bug (Please see the code below. N ...

Perforce integration creates bad changelist

Tools - May 14, 2019

Perforce integration creates bad changelist when deleting or renaming a file, then renaming another into its place ...