Can't get accurate Anim Notify State elapsed duration while in a montage.

UE - Anim - Gameplay - Dec 13, 2024

When GetCurrentAnimationNotifyStateTimeRatio is used inside of a montage it can return the wrong time ratio in certain cases. ...

StopMontage with different BlendOutTime not taken into account after first StopMontage

UE - Anim - Gameplay - Nov 19, 2024

When an animation is currently blending out due to automatic blend out or GameplayLogic, further StopMontage with specific BlendOut will not update the time to blend out of the current blending out ...

Motion Warping component disappears on Editor restart or when swapping engine versions.

UE - Anim - Gameplay - Nov 19, 2024

Motion Warping component is disappearing on Editor restart or when swapping engine versions. When this occurs, the BP has the following Compiler Results messages: Component class is not set for'Mot ...

Intermittent Crash using Rewind Debugger in Game Animation Sample

UE - Anim - Gameplay - Oct 25, 2024

Licensee is reporting an intermittent crash when using the rewind debugger in the Game Anim Sample. ...

Strip out disabled Pose Search Database animations during cook

UE - Anim - Gameplay - Sep 23, 2024

Animations that are disabled in the Pose Search database still get loaded in a cooked build ...

Anim Composite root motion preview is broken

UE - Anim - Gameplay - Sep 6, 2024

LoopAndReset preview option is broken after one loop for anim composites ...

Motion Matching: Check failure when adding sequence into DB that references a niagara emitter

UE - Anim - Gameplay - Aug 7, 2024

The serialization code for the motion matching database has a check that will fail if a property has the IgnoreForMemberInitializationTestName meta tag.  Niagara emitters contain a property that has ...