UObject set to DefaultToInstanced will show all properties declared at the blueprint level, even in they're private and not instance editable

UE - Editor - Workflow Systems - Apr 19, 2024

Licensee found that when creating a UObject class with DefaultToInstanced and EditInLineNew specified, and then a derived BP was created using the UObject class and used as a variable type in an act ...

Opening a Level inside the ReferenceViewer does not Prompt the Save window if the Level is dirty.

UE - Editor - Workflow Systems - Apr 15, 2024

If you right click on a level node in the reference viewer and choose edit, it will bypass prompting you to save unsaved changes in your current level, silently discarding all unsaved work. ...

Editing a spline component in 5.4 no longer fires construction events.

UE - Editor - Workflow Systems - Apr 14, 2024

Licensee found that in 5.4 the spline component when edited in editor, no longer triggered the construction script potentially breaking their art pipeline. The licensee mentioned the cause is likel ...

Editor Crash when changing Default Properties of a TArray of UStucts containing an InlineEditConditionToggle property in Blueprint Parent Class

UE - Editor - Workflow Systems - Apr 5, 2024

This bug causes an editor crash. This crash occurs when changing the default values of a UStructs properties that are used as EditConditions, when they are set to InlineEditConditionToggle within a ...

Editor mode tabs can get corrupted in the layout

UE - Editor - Workflow Systems - Apr 2, 2024

This can happen with any mode. What actually happens is, when closing the Editor, the Editor saves its layout before closing the active Editor Mode, which leads the editor to think the tabs are sti ...

Editor Validator classes are available through the Runtime BP creation menu

UE - Editor - Workflow Systems - Mar 19, 2024

The Blueprint  creation menu should probably only show classes that are not defined in Editor modules.  ...

Crash when double clicking on RowStruct's CurveEditor

UE - Editor - Workflow Systems - Mar 15, 2024

This problem can be reproduced with UE5.3 even after applying fix [Link Removed]. We have verified this issue with UE5.1 and it is not reproduced.  ...

When copying category properties, all the EditConst flags are not checked. This overrides variables that should not be written.

UE - Editor - Workflow Systems - Mar 12, 2024

If you create two actors that have the same structure of variables in a category, and you try to copy the category variables of one actor into the other, variables that have ReadOnly/EditConst speci ...

UE does not prompt a User for Login when Perforce has OIDC (URL) setup

UE - Editor - Workflow Systems - Mar 7, 2024

UDN Case #: 01130491 From UDN: Our Perforce is using Company internal OIDC for authentication. This is an example when login/logout from command line, that when attempting to login, internet brows ...

When duplicating multiple actors with alt+drag, Translation/Rotation widget goes to incorrect coordinate space

UE - Editor - Workflow Systems - Mar 4, 2024

Note: This bug has been observed in all tested engine versions, from UE 4.24 to UE 5.3 and in ue-main. When shift+selecting multiple actors in the Level Editor, the currently-active transformation ...