Licensee found that when creating a UObject class with DefaultToInstanced and EditInLineNew specified, and then a derived BP was created using the UObject class and used as a variable type in an act ...
If you right click on a level node in the reference viewer and choose edit, it will bypass prompting you to save unsaved changes in your current level, silently discarding all unsaved work. ...
Licensee found that in 5.4 the spline component when edited in editor, no longer triggered the construction script potentially breaking their art pipeline. The licensee mentioned the cause is likel ...
This bug causes an editor crash. This crash occurs when changing the default values of a UStructs properties that are used as EditConditions, when they are set to InlineEditConditionToggle within a ...
This can happen with any mode. What actually happens is, when closing the Editor, the Editor saves its layout before closing the active Editor Mode, which leads the editor to think the tabs are sti ...
The Blueprint creation menu should probably only show classes that are not defined in Editor modules. ...
This problem can be reproduced with UE5.3 even after applying fix [Link Removed]. We have verified this issue with UE5.1 and it is not reproduced. ...
If you create two actors that have the same structure of variables in a category, and you try to copy the category variables of one actor into the other, variables that have ReadOnly/EditConst speci ...
UDN Case #: 01130491 From UDN: Our Perforce is using Company internal OIDC for authentication. This is an example when login/logout from command line, that when attempting to login, internet brows ...
Note: This bug has been observed in all tested engine versions, from UE 4.24 to UE 5.3 and in ue-main. When shift+selecting multiple actors in the Level Editor, the currently-active transformation ...