Multiplying CompleCollision by inverse scale does not create a collision

UE - Gameplay - Components - Aug 2, 2022

If multiplying a mesh with ComplexCollision by inverse scale, the geometry may not be created on the mesh. This may depend on the assets of the mesh. In the sample example, the navmesh is not create ...

USplineComponent::FindLocationClosestToWorldLocation does not function correctly with non-uniform scale

UE - Gameplay - Components - Jul 19, 2022

Licensee reports incorrect results with FindLocationClosestToWorldLocation when used with non-uniformly scaled spline components. ...

USplineComponent::CalcBounds is not defined in shipping builds

UE - Gameplay - Components - Jul 12, 2022

USplineComponent::CalcBounds is not defined in shipping builds (presumably the thought being that nothing can be rendered in shipping, and hence no scene capture required). But if CalcBounds is use ...

Runtime-generated components stored in the VisibleAnywhere array are not displayed in the detail panel

UE - Gameplay - Components - Jun 30, 2022

Runtime-generated components stored in ObjectPtr with VisibleAnywhere are displayed in the details panel, but not for arrays. Applying the following workaround, components can be visible even in ar ...

Duplicate subobjects when you attach to an OptionalDefaultSubobject

UE - Gameplay - Components - Jun 3, 2022

I believe that this is happening because of a problem within USubobjectDataSubsystem::FindOrCreateAttachParentForComponent where it is creating duplicates of the character mesh because the "TestScen ...

Collision settings of an Instanced Static Mesh setup in the Construction Script are not preserved when the Actor is added to an Instanced Level

UE - Gameplay - Components - May 23, 2022

Tested in //UE4/Release-4.27 CL 18319896 using Level Streaming the camera was ignored by the ISM_Cube. Collision settings of an Instanced Static Mesh setup in the Construction Script are not preser ...

Ensure tripped: "Template Mismatch during attachment."

UE - Gameplay - Components - May 5, 2022

Child Actor Components are visible in editor but disappears while playing or simulating.

UE - Gameplay - Components - Apr 25, 2022

Child Actor Components are visible in editor but disappear while playing or simulating. On BP_Cube_Row, setting 'Hidden in Game' to true then false during play will make the object appear. Repro Ra ...

Child Actor Components do not update their internal properties when applying instance changes to other instances

UE - Gameplay - Components - Apr 14, 2022

Child Actor Components do not update Materials when applying instance changes to other instances. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it ...

Gameplay Effect Modifiers with Target Tags are Applied Incorrectly

UE - Gameplay - Components - Mar 9, 2022

If you have a Gameplay Effect that uses an Attribute Modifiers, and this modifier has Target Tags specified, the modifier is applied unexpectedly:Adding a Required tag on the Target, the modifier do ...