collision does not update properly when object that has limited collision is moved/rotated

Gameplay - Dec 26, 2014

collision does not correct update when an object that has limited collision is altered/rotated. ...

Viewport deselect hotkey no longer works

Tools - Dec 26, 2014

BRANCH: MAIN CHANGELIST: 2374441 PLATFORM: Windows DESCRIPTION: The functionality to use the hotkey to deselect an object in the viewport using the ESC key no longer works in 4.7 without first sel ...

Trigger volumes do not detect overlap events

Gameplay - Dec 24, 2014

Trigger volumes do not detect overlap events. Tested in //depot/UE4/Promotable-CL-2394966 ...

CRASH: 4.6.1 When running a dedicated server

Gameplay - Blueprint - Dec 24, 2014

Crash Report: [Link Removed] <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FMsg::Logf__VA( ...

Twin Stick Shooter pawn can wiggle through collision in corners of Example Map

Docs - Samples - Dec 24, 2014

If a user is using PIE and presses the twin stick shooter character blueprint against corners in the Example Map, it will clip through the objects and cross over to the outside of the map. Additiona ...

Editor crashes when right clicking .csv data table

Gameplay - Dec 24, 2014

Right clicking a csv data table in content browser crashes editor. Frequency: 3/3 CrashReporter: [Link Removed] Callstack: MachineId:4E82586D46B558EA69EF0EAA821297B1 EpicAccountId:1558531203f8 ...

Enumerators not setting data correctly in BP struct from .csv file

Gameplay - Blueprint - Dec 24, 2014

Enum data is not correctly setting names in the data table when pulling data from a .csv file. ...

When creating a widget in the Character blueprint it is duplicated twice for each player in a multiplayer project

Tools - UMG - Dec 24, 2014

When adding the widget inside the character blueprint it causes the widget to be created twice for each player (2 player makes 4 copies of the widget). ...

Sprites using a lit material render black in orthographic views

Rendering - Dec 23, 2014

Sprites using a lit material render black in Orthographic views. Sprites are rendered as expected in Perspective view. ...

Flipbook components' collision in Characters is ignored

Gameplay - Paper2D - Dec 23, 2014

Flipbook components' collision in Characters is ignored. ...