Startup movies playing in windowed mode when game settings are set to fullscreen

Tools - Jan 22, 2015

When launching a game that is set to play in fullscreen, the game does not enter fullscreen mode until after the intro movies play. This was also mentioned on UDN: https://udn.unrealengine.com/ques ...

Lens Flare and Bloom do not work for local multiplayer

Rendering - Jan 22, 2015

Using a post process volume with lens flare and a bloom enabled do not appear functional in split-screen multiplayer. Other selections in the PPV work as intended (ie. Fringe, Ambient occlusion). ...

Blur effect caused by command Stereo On

Virtual Reality - Jan 22, 2015

When the console command "Stereo On" is used to start a game in fullscreen, objects in the level appear with a slight blur. Pressing Alt+Enter will "refresh" the screen and eliminate the blur effec ...

Throbber widget could eat up all of your RAM

Tools - UMG - Jan 22, 2015

A user has reported that they could BSOD (Blue Screen Of Death) their computer by putting in 999999999999 as the number of pieces for the throbber widget. While I was unable to produce this on our s ...

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE

Rendering - Jan 22, 2015

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE. Reproduced in Main (CL-2412886) Crash Report: [Link Removed] Call Stack:<unknown module>! UE ...

Binary-only plugins are not usable without including .build.cs files

DevTools - UnrealBuildTool - Jan 22, 2015

We should support not having a source directory at all, unless the plugin needs to be linked against. Related to UE-8076. See also: https://forums.unrealengine.com/showthread.php?53710-Prebuilt-Plu ...

There is no way to add a value to an Actor variable in a Data Table

Gameplay - Blueprint - Jan 21, 2015

There is no way to add a value to an Actor variable in a Data Table. Currently, Structs accept Actor as a variable type, though no default value can be set. If a Data Table is made from a Struct wit ...

Setting character animation in parent BP and mesh in child BP does not play the animation in a packaged game

Gameplay - Jan 21, 2015

When a child BP is used to with a skeletal mesh to play an animation set in the parent, the animation will play in editor and in standalone but will not play in a packaged game. ...

Having lots of SpeedTrees loaded in/out/in with level streaming causes crash with Standalone game

Core - Jan 21, 2015

Description: When using lots of static meshes placed in the scene and using level streaming to switch levels out can cause standalone game to crash while loading the map back in. For example, if you ...

Get Font Size returns 0.0 for default (null) font value

Gameplay - Jan 21, 2015

When using the default value in a "get text size" node, the height and width return 0.0. Note: potentially returning null value as no hard value is presented to font. James: Should use same fall ...