User receiving crash when compiling & saving blueprints on Mac

Gameplay - Blueprint - May 14, 2015

User receiving crash when compiling & saving blueprints. Log Error: (SIGSEGV: invalid attempt to access memory at address 0x0) User also supplies a Stack Trace Image in his answerhub post. ...

Issues with Convert Selected Actor to Blueprint Class (previously Replace with Composited Blueprint)

Gameplay - Blueprint - May 14, 2015

A licensee on UDN brought up some issues with "Convert Selected Components to Blueprint Class". After investigating a bit, it seems there's been some regression compared to what could be done with " ...

Entering 'Show Collision' for a project and then 'Quit' via the console command, you will receive an crash

Rendering - May 13, 2015

Once a project is packaged, If you enter the console command 'Show Collision' and the 'Quit', the project will crash upon closing. This is only occurring in a packaged project and not happening whe ...

"Play" node does not restart the animation when triggered

Gameplay - May 13, 2015

"Play" node in the Blueprint Editor does not restart the animation when it is triggered. Problem crops up when somebody wants to replay the animation assigned to the skeletal mesh more than once. ...

Adding key frames to an animation will cause the editor to crash

Anim - May 13, 2015

When the use adds key frames to a new animation sequence and then compiles and saves the editor will crash. ...

State Machine Transition Order of Execution appears to be out of order

Anim - May 13, 2015

Licensee has called out a strange order of execution when a state machine begins a transition to another state.The condition for the transition A -> B is evaluated as trueThe condition for the trans ...

The Get Overlap Infos is not very descriptive and some data is not being exposed

Gameplay - May 13, 2015

The Get Overlap Infos is not very descriptive and some data is not being exposed. It's not clear what this node should be returning, and there isn't much that can be done with the return currently. ...

Importing a New Substance Preset will crash the engine

Core - May 13, 2015

With the Substance plugin installed and when you try to import new preset data into the Substance Graph Instance, the engine will crash ...

Pivot does not stay with grouped actors when surface snapping is enabled

Tools - May 13, 2015

Surface snapping causes the pivot to move to a different location away from the grouped items. The pivot can be reset by ungrouping and regrouping, but the pivot moves away from the group when the g ...

Externally Referenced error is produced after cloning a 4.6.1 project and converting it to a 4.7.6 project

Core - May 13, 2015

A User in unable to save there project because of they get warnings for all of the objects in their scene saying they are externally referenced. This happens after cloning a project and then convert ...