Unable to see a Texture Format when using the Launch On feature

Tools - Jan 21, 2015

When you Click the Arrow down to the right of the Launch On button, The texture format for an Android device is showing as a jumbled mix of numbers and letters and not in any specific format. ...

Thumbnails for child blueprint are not updated after changing a component in child blueprint

Tools - Content Browser - Jan 21, 2015

Thumbnails for child blueprint are not updated after changing a component in child blueprint ...

Macro Libraries do not update after rename

Gameplay - Blueprint - Jan 21, 2015

Macro Libraries can only be called by their original name, even after being renamed to something different. ...

Animgraph-Blend node-Alpha Scale Bias-larger values imprecise

Anim - Animation - Jan 21, 2015

When setting the alpha scale bias for a blend node in the AnimGraph, if you set the values so that the difference is greater than 10, the values will not enter as whole numbers (see image.) ...

Using Blueprint Interface functions that take other Interfaces as parameters can cause the Editor to crash in PIE mode.

Gameplay - Blueprint - Jan 20, 2015

If a Blueprint Interface function takes other Interfaces as parameters, and a circular dependency is present, the Editor will crash when the interface is called. CRASH REPORT: [Link Removed] CALLS ...

Sprites don't initialize PixelsPerUnrealUnit in cooked builds, causing invalid values for GetSocketLocation, etc... for assets that have Pixels/uu of 2.56

Gameplay - Paper2D - Jan 20, 2015

In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print ...

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor

Gameplay - Blueprint - Jan 20, 2015

The Ease function's Blend Exp reverts to its default value after closing/reopening the editor. Reproduced in 4.6.1 binary and in Main (CL-2408355). ...

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self (4.8)

Gameplay - Blueprint - Jan 20, 2015

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script

Physics - Jan 20, 2015

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script. ...

BP-implemented BT decorator issues with 4.6 to 4.7 upgrade

Gameplay - AI - Jan 20, 2015

Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...