Logging in Shipping Builds on Android are not saving

UE - Platform - Mobile - Oct 17, 2016

Logs aren't being saved on Android devices, even when the source files are updated to reflect output logs. However, they were working in 4.12. iOS logs are showing up in shipping. ...

ActorPositionWS Material BP node can crash when used in Post Process material

UE - Graphics Features - Oct 17, 2016

The ActorPositionWS BP node calls GetActorWorldPosition() in HLSL which references Primitive.ActorWorldPosition. But GetActorWorldPosition() is not protected by an #if HAS_PRIMITIVE_UNIFORM_BUFFER ...

Ribbon Particles Ignores Rotation and Uses World Location When Enabling Local Space

UE - Graphics Features - Oct 17, 2016

When enabling local space in the required module the ribbon type data doesn't behave as expected. In the test project the two versions of a particle system have been set up one with local space enab ...

Reverting a material through source control on Mac causes the thumbnail to become distorted

Tools - Oct 17, 2016

The thumbnail on mac becomes distorted when the material is reverted through source control. This does not occur on windows and is not a regression. Opening the Material or right clicking on it ma ...

Extra Game Mode frames are rendered between Shots

UE - Anim - Sequencer - Oct 17, 2016

Extra Game Mode frames are rendered between Shots Regression: YES Worked: 4.13.1 CL:3142249 Broken: 4.14 Releases CL:3164219 ...

Docking tabs is inconsistent in Mac editor

UE - Platform - Apple - Oct 17, 2016

Its very difficult to dock tabs next to each other in mac editor and also the white zones flicker when a tab is dragged around the screen. This is a regression from 4.13.2 at CL 3157003 ...

Game mode override isn't working when rendering a Sequence

UE - Anim - Sequencer - Oct 17, 2016

Game mode override isn't working when rendering a Sequence Regression: YES Working: 4.14 Release CL:3164219 Broken 4.15 Dev-Sequencer CL:3164583 ...

Cannot render more than one shot in a Master Sequence

UE - Anim - Sequencer - Oct 17, 2016

Cannot render more than one shot in a Master Sequence Regression: YES Worked: 3164219 4.14 Releases Broken: 3164583 4.15 Dev-Sequencer ...

Crash occurs in UMG Animation after pressing "Home" key and RMB the timeline

UE - Anim - Sequencer - Oct 17, 2016

This was able to be reproduced 100%. I encountered this during a Regression pass. I was trying to give myself more working space and remembered that hitting "Home" focused the space in sequencer, so ...

Local Space With World Offset Module Not Working As Expected For Ribbon Particles

UE - Graphics Features - Oct 17, 2016

When a ribbon data particle emitter is set to use local space and has a world offset module applied, it will rotate in the opposite direction if the particle system is rotated in the scene. Additio ...