Timelines are displayed as [Unamed TimelineComponent] in the Details view

Gameplay - Blueprint - Mar 24, 2015

Timelines are displayed as [Unamed TimelineComponent] in the Details view. Renaming the Timeline in the Blueprint has no effect. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-24874 ...

Enemy projectiles are traveling further then expected once project is packaged.

When playing the user's project in editor vs Packaged, there has been different results for the enemy projectiles and how they are shown on the screen. When In editor, any enemy projectile will dama ...

Billboards not displaying in PIE or Standalone game with Orthographic Camera

Rendering - Mar 24, 2015

When placing a billboard in a level (via a blueprint) with an orthographic camera, the billboard will not be rendered unless a significant distance in front of camera, comparing 4.61 project with th ...

Painted Landscapes have blacked out sections when deployed to a mobile device

Tools - Landscape - Mar 24, 2015

If a user uses a multi layered material to pain a landscape and then deploys this project to an iPhone 6 plus our an Android Samsung Galaxy Note3 (SM-N9005) parts of the landscape will appear to be ...

Duplicating Collapsed Graph Nodes lose all Pin Links

Gameplay - Blueprint - Mar 24, 2015

Duplicating Collapsed Graph Nodes that have spaces in the name lose all pin connection links. ...

Can only preview one camera from a Blueprint actor in the level viewport

Tools - Mar 24, 2015

Selecting a blueprint with a camera in it will allow you to preview the camera, but if your blueprint has more than one camera you can only preview the highest one in its heirarchy. With the abilit ...

Blueprint icon flashes when hovered over

Tools - Content Browser - Mar 24, 2015

Blueprint icon flashes constantly when mouse is hovering over it; this only occurs with a specific type of blueprint class. . Branch: Binary, from Launcher . Build Version: 4.7.3 . Description: T ...

"Navmesh needs to be rebuilt" shows up during runtime navmesh generation

Gameplay - AI - Mar 24, 2015

"Navmesh needs to be rebuilt" shows up during runtime navmesh generation ...

Landscape Layer blend node inconsistency

Tools - Landscape - Mar 24, 2015

When the landscape has no textures the landscape layer blend material node will render as the first layer. When painting only holes onto the landscape, the landscape will have a layer texture but st ...

Default values set in code are not overridden in character blueprint

Gameplay - Blueprint - Mar 23, 2015

If a C++ class based on Character has a default value for a variable and the value is overridden in blueprints, the default value will be shown in game rather than the BP value. ...