Moving a custom cusor (widget blueprint) to another folder after it has been set as the Default mouse can cause a crash

Tools - UMG - Mar 2, 2015

Moving a custom cursor after it has been set as the default cursor will break the path being used and if the user tries to reset the path but selecting the widget again the editor will crash without ...

Functions within timers are not being fired off in widgets when set of the default cursor (Standalone mode)

Tools - UMG - Mar 2, 2015

If a user has a custom cursor that uses timers that call a function in 4.7, the functions will not run when that widget is applied as the default mouse via the Edit > Project Settings > User Interfa ...

Blueprint function input default values only a text field

Gameplay - Blueprint - Mar 2, 2015

When you create a new variable you get a useful default value specification option for the given type. However, for a function input the values are just a string which requires knowing the arcane s ...

A function in a Blueprint Function Library that references another function in that library cannot be saved after closing and reopening the project

Gameplay - Blueprint - Mar 1, 2015

A function in a Blueprint Function Library that references another function in that library cannot be saved after closing and reopening the project. The library will save without error until the pro ...

Hitting S while Alt + Dragging a BSP and then Stopping PIE will crash the editor

Tools - Mar 1, 2015

Hitting S while Alt + Dragging a BSP and then Stopping PIE will crash the editor. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) Crash Report: [Link Removed] Call Stack:< ...

The Add node does not update in the Construction Script

Gameplay - Blueprint - Feb 28, 2015

The Add node does not update in the Construction Script. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...

Blueprints with inherited Macros cannot save

Gameplay - Blueprint - Feb 27, 2015

Blueprints with inherited Macros cannot save. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...

The range of compatible assets for skeletal mesh sockets be extended to include actors

Anim - Feb 27, 2015

User requests that the range of compatible assets for be extended to include actors When adding an asset to a socket in a skeletal mesh clicking RMB to "Add Preview Asset," The menu shows all cont ...

Preview Asset Menu for socket includes incompatible items

Gameplay - Player Movement - Feb 27, 2015

When clicking RMB to "Add Preview Asset," The menu shows all contents, even assets that will not work with socket (ie other character blueprints) ...

Simple HUD in Topdown template will have rendering errors if played in Immersive mode

Tools - Feb 27, 2015

Simple HUD in Topdown template will have rendering errors if played in Immersive mode (F11). It will cause a white flickering line on the left and top of the window that will start to blur as the p ...