tvOS is not a supported platform for PlatformerGame

Docs - Samples - Aug 16, 2016

tvOS is not listed as a supported platform for PlatformerGame ...

Unable to play PlatformerGame on tvOS with gamepad or remote

Docs - Samples - Aug 16, 2016

User is unable to play PlatformerGame due to input mappings not being setup for the tvOS remote or gamepad. tvOS 9.2.2 ...

Blank Blueprints project with Starter Content crashes when PIE Standalone Game or Mobile Preview

UE - Platform - Apple - Aug 15, 2016

This is only occurring on Mac and looks like it is Metal related based on the callstack. I was only able to reproduce this on the Blank template so far. First Person and Third Person templates did ...

Add support for draw order (skybox specially)

UE - Graphics Features - Aug 15, 2016

In CCP's talk on making Gunjack for GearVR, they reference being able to control the draw order of elements in their scene. I couldn't find any such settings on meshes or materials. Is this an expo ...

RoutePointerUpEvent in SlateApplication doesn't check if a drag is occurring for touch events

UE - Editor - UI Systems - Slate - Aug 15, 2016

When SlateApplication is routing a pointer up event, it should check bIsDragDropping and call the widget's OnDrop function. Currently, we check for touch events and call OnTouchEnded without checkin ...

Crash when compiling for instrumentation after adding an exec pin to a collapsed graph

UE - Gameplay - Blueprint - Aug 15, 2016

Editor crashes when compiling for instrumentation after adding an exec pin to the collapsed graph. This only occurs if the exec pin was added through a drag and drop method. Adding the exec pin to ...

Import FBX Camera with 90 degree rotation

UE - Anim - Sequencer - Aug 15, 2016

The FBX Import into Sequencer currently assumes that the camera has a rotation axis of 0, -90, 0. This assumption shouldn't be there. For example, currently this works: 1) From Sequencer, export a ...

FBX Transform does not scale skeletal mesh with multiple pieces properly using the Import Uniform Scale option

UE - Editor - Content Pipeline - Import and Export - Aug 15, 2016

Importing a skeletal mesh fbx from blender and setting the Import Uniform Scale option for the mesh to a higher value, like 100, results in only one of the meshes being scaled while the other is lef ...

LOD's pop in after LOD actors is visible in viewport.

UE - World Creation - Worldbuilding Tools - HLOD - Aug 15, 2016

REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3087200 After Generating Proxy Meshes, the meshes in the LOD Actor will still change LODs when it is visible in the level. ...

Lighting channels are not supported with tiled lighting

UE - Graphics Features - Aug 15, 2016

Reported via UDN ...