May be a duplicate of this bug, which was closed due to no repro:https://jira.ol.epicgames.net/browse/UE-10978 ...
Frame rate issues using Fixed Frame Rate and Matinee. This could be similar to some issues involving "Force Fixed Frame Rate". ...
When resampling a landscape you are unable to continue painting after applying the changes. ...
Warnings in the Github UE4 Solution: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "D:\Downloads\UnrealEn ...
The editor will crash when importing an Alembic file with an empty first frame. ...
Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask. Frequency: 3/3 ...
Import Threshold Time setting in Editor Preferences does not accept values with a leading decimal point (.25 vs 0.25). UEditorLoadingSavingSettings::AutoReimportThreshold in EditorLoadingSavingSett ...
A licensee is reporting UObject spikes (with a noticeable GC impact) in UWidgetBlueprintGeneratedClass::InitializeWidgetStatic. This may be caused by our duplication of UMG animations when initializ ...
The option to assign a Shadow Physics Asset is located in the Destructibles Details panel even though they are only supported for Skeletal Meshes currently. This assigned shadow physics asset cannot ...
When testing Shader Complexity on our Decals map, I noticed the decals no longer render. Our test has us copy and paste to create ~20 instances of the decals, in order to increase the intensity of t ...