Crash in IndirectLightingCache on level load

UE - Graphics Features - Aug 11, 2016

May be a duplicate of this bug, which was closed due to no repro:https://jira.ol.epicgames.net/browse/UE-10978 ...

Frame rate issues using Fixed Frame Rate and Matinee

Tools - Aug 10, 2016

Frame rate issues using Fixed Frame Rate and Matinee. This could be similar to some issues involving "Force Fixed Frame Rate". ...

Resample Landscape requires Level Restart to continue Painting

UE - LD & Modeling - Terrain - Landscape - Aug 10, 2016

When resampling a landscape you are unable to continue painting after applying the changes. ...

Warning in Github UE4 solution in Visual Studio

UE - Platform - Mobile - Aug 10, 2016

Warnings in the Github UE4 Solution: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "D:\Downloads\UnrealEn ...

Alembic Import with empty first frame will cause the editor to crash

UE - Gameplay - Aug 10, 2016

The editor will crash when importing an Alembic file with an empty first frame. ...

Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask

UE - LD & Modeling - Terrain - Landscape - Aug 10, 2016

Editor crashes while switching to paint mode if material has a grass output and landscape visibility mask. Frequency: 3/3 ...

Import Threashold Time setting ignores decimal entries

Tools - Aug 10, 2016

Import Threshold Time setting in Editor Preferences does not accept values with a leading decimal point (.25 vs 0.25). UEditorLoadingSavingSettings::AutoReimportThreshold in EditorLoadingSavingSett ...

Investigate UMG animation duplication

UE - Editor - UI Systems - Aug 10, 2016

A licensee is reporting UObject spikes (with a noticeable GC impact) in UWidgetBlueprintGeneratedClass::InitializeWidgetStatic. This may be caused by our duplication of UMG animations when initializ ...

Shadow Physics Assets drop-down is visible in the Destructible Mesh Editor

UE - Simulation - Physics - Destruction - Aug 10, 2016

The option to assign a Shadow Physics Asset is located in the Destructibles Details panel even though they are only supported for Skeletal Meshes currently. This assigned shadow physics asset cannot ...

Decals do not render in Shader Complexity view mode

UE - Graphics Features - Aug 10, 2016

When testing Shader Complexity on our Decals map, I noticed the decals no longer render. Our test has us copy and paste to create ~20 instances of the decals, in order to increase the intensity of t ...