Actor variable type has distractingly large tooltip comment

Gameplay - Blueprint Editor - May 4, 2021

Actor.h has a large comment that describes the entire lifecycle of Actors, which was written for the API website (https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AActor/index.ht ...

Add UFunction metadata to allow for structs to be automatically split in blueprints

Gameplay - Blueprint Editor - May 3, 2021

Users have expressed interest in having the pins of a Struct to be split automatically for function calls. Some of this functionality exists specific to the RIG VM with ExpandByDefault metadata.  ...

iOS 14.5 - Code Signing Version No Longer Supported

Platform - Mobile - May 3, 2021

Using the remote build process (making an iOS build from Windows with a remote Mac) no longer functions properly on iOS 14.5 devices. It's possible to create an ipa, but it's not actually possible ...

IOS Preview on MacOS crashed when open postprocess material that uses stencil

Platform - Mobile - May 3, 2021

IOS Preview on MacOS crashed when open postprocess material that uses stencil ...

Crash when reopening a project that has a Child Actor component in a BP with a WaterBody class set as the Parent Class

Rendering - Apr 29, 2021

When adding a child actor component to a Blueprint with the Parent Class set to one of the new Water classes and then placing it in the world, the project will crash on open. This was tested with th ...

Copy/Pasting static meshes from the level into a blueprint doesn't work

Gameplay - Blueprint Editor - Apr 29, 2021

It's likely that this bug has been around for quite a while. The user reports that the issue could possibly be in FCustomizableTextObjectFactory::ProcessBuffer, but this seems more like it could be ...

Crash when using the Blueprint merge tool

Gameplay - Blueprint Editor - Apr 26, 2021

The Editor crashes when merging a change using the Blueprint Merge tool on Linux.  ...