Gameplay Tags Can't Be Edited Via "Bulk Edit via Property Matrix"

Tools - Dec 25, 2019

You can't edit a gameplay tag when you bulk edit via the property matrix. Found in 4.23.1 CL#10757647 Reproduced in 4.24.1 CL# 107567474.25 Main CL#10868506 ...

Widgets With Retainer Boxes Are Selected When Behind Widgets Without One

Tools - UMG - Dec 24, 2019

When a widget that has a retainer box is behind another widget that doesn't have one it will call it's onclick instead of the one in front of it in the UMG when clicked (see attached gif). This beh ...

Meta Allowed Class Doesn't Allow All The Included Classes

Tools - Dec 24, 2019

The Meta Allowed Classes specifier doesn't allow the user to assign anything of the second type. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#10868506 ...

Materials Are Brighter in 4.24 and 4.25

Rendering - Dec 24, 2019

Materials are brighter in 4.24 and 4.25 than they were in 4.23. I created the same basic material in 4.23, 4.24, and 4.25 and the 4.23 iteration was slightly darker. Found in 4.24.1 CL#10756747 Rep ...

NvEnc API creation failed in 4.24.1 with M60 card on AWS EC2 instances.

PixelStreaming - Dec 24, 2019

i had an AWS EC2 g3.4xlarge instance(Nvidia M60 card).  I could run 4.22 packed PS application correctly. When switching to 4.24.1, I got the following error when trying to start the application wit ...

RHI assert on startup when compiling shipping build with assertions enabled

Rendering - Dec 23, 2019

When setting bUseChecksInShipping to true in the PRojec's Target.cs file, the project will package successfully for Shipping but trigger an assert when it is launched. The error is also present when ...

Crash when generating mip maps for texture

Rendering - Dec 23, 2019

Generating mip maps results in crash and seems to duplicated 1x1 mip level. NOTE: The bug was originally reported in 4.23.1, however, for some reason I was able to open the texture in 4.23.1 afte ...

Vulkan with Forward Shading & MSAA Crashes

Rendering - Dec 23, 2019

Projects crash when the following Project Settings are set: • Vulkan is enabled • Vulkan is the Default RHI • Forward Shading is enabled • AntiAliasing Method is set to MSAA The different engine ve ...

Reading curves from an FBX incorrect with FFbxCurvesAPI

Tools - Sequencer - Dec 20, 2019

A licensee has brought up some inaccuracies in the reading of curve data from FBX files: #1, Remove calls to SetKeyInterpMode, SetKeyTangentMode, SetKeyTangentWeightMode, and change them to NewKey. ...

A repainted cloth mesh continues to use previous paint job and does not update

Physics - Clothing - Dec 20, 2019

Cloth mesh reverts back to original painted mesh after editing Tested:     4.23.1 CL#9631420 4.25 CL#10730208 ...