Reimporting mesh will wipe any collisions that were setup using the Static Mesh Editor

Tools - Jun 12, 2015

When Reimporting a mesh the collision that is created using the methods in the Static Mesh Editor will be wiped if there was not previously setup UCX custom collision. ...

Entering 'Games App Id' for Google Play Services without configuring apk packaging first crashes the editor

UE - Platform - Mobile - Jun 12, 2015

User reported that he was experiencing a crash when attempting to put in Games App ID in Android section of project settings. Note that this occurs only if the Configure Now button in the APKPackagi ...

Reimporting static mesh with static mesh editor window open will cause crash

Tools - Jun 12, 2015

When generating a collision box for a static mesh and reimporting the mesh with the static mesh editor window open will result in a crash. [Link Removed] ...

Lock Actor Movement doesn't prohibit rotating an object by turning the viewport while piloting it.

Tools - Jun 12, 2015

If you pilot an object and wish for it not be moved, such as a camera, you can use the Lock Actor Movement option. This will stop the object from moving, but it will not stop the object from being r ...

Inviting a player to join a game on steam when playing Multiplayer shootout sends the other person an invite to spacewars

UE - Networking - Jun 12, 2015

LN - further notes from CharlieT: This is a global problem. If you go through and add the game to your steam account it will pull up the correct name. However, if you just boot up the game while st ...

Multiplayer shootout does not exit correctly and gets hung on a black screen

UE - Networking - Jun 12, 2015

When trying to quit out of multiplayer shootout the screen just goes black and does not close ...

Mouse disappears when clicking the blank area of the opening UI in Multiplayer Shootout game

Docs - Samples - Jun 12, 2015

If the user clicks in the black area off to the side the mouse will be captured and the player can no longer get the mouse back ...

Blueprint PaperTileMap Component not Rendering while in Mobile Preview or Launched on Device

UE - Gameplay - Paper2D - Jun 12, 2015

A blueprint with a PaperTileMap component will not render when played through the 'Mobile Preview' or as a packaged project. If the Tilemap alone is dragged into the viewport it renders fine when p ...

Crash on aborting main task of behavior tree's parallel node

UE - AI - Jun 12, 2015

It seems that we're getting an intermittent crash when killing a pawn that's executing a parallel node. It's crashing in BehaviourTree.cpp on this code: UpdateInstance.ParallelTasks[ParallelTaskId ...

FLayoutUV::PackCharts can take an unacceptably long time to run

Docs - Samples - Jun 12, 2015

When attempting to launch KiteDemo recently, this operation required hours to complete (on a decent spec PC). It looks as if there's possible scope for improving the FAllocator2D algorithm (maintai ...