Get viewport size returns unexpected values when Windows scaling is 125% or higher and High DPI support is enabled

Tools - Editor Viewport - Nov 26, 2018

Get viewport size node returns unexpected values when the user has set the windows scaling higher than 100% and has also enable High DPI support. ...

Actor in same location warning not working if the origin of a static mesh is not within the collision primitive

Gameplay - Nov 26, 2018

If the origin of the static mesh actor is not included within the static mesh primitives, the duplicate actor in same location warning will not proc when building a level. ...

Editor crashes when attempting to open the Window menu after recompiling a Standalone Editor Window plugin

Tools - Slate - Nov 26, 2018

Generated from CrashReporter Attempting to open the Window menu in the Editor after having used the Modules window to recompile a Standalone Editor Window plugin will result in the Engine crashing. ...

4.21 PIE Issues in High DPI

Tools - Editor Viewport - Nov 26, 2018

Using a High DPI monitor with a multiple players PIE window results in the 2nd PIE window not saving its location when moved around. Using a monitor with a smaller DPI scale the 2nd window will save ...

Reversed Animations don't play properly using Skeletal Mesh Pose and animations with Keep State in Sequencer

Sequencer - Nov 26, 2018

The bug seems to only reproduce when setting animations in sequencer and only if the animations are set to "Keep state". Setting them to "restore default" makes the reversed animation play correctly ...

Making magenta noise in Emissive Map when creating proxy mesh

Rendering - Nov 26, 2018

Since magenta is a special color used for initialization of the UE4 and it may have occurred problem because we are performing a branch using equal.[Image Removed][Image Removed] Licensee wants to ...

Alpha Compression Artifacts

Rendering - Nov 23, 2018

Confirmed in Main 4.22 @ CL 4586854 in 4.21 Alpha looks to be about 1 pixel larger than other channels in certain parts of the texture "The issue is not improved by changing compression settin ...

Mobile VR App Crash with Monoscopic Far Field and Multi-View enabled

Platform - Mobile - Nov 23, 2018

Mobile VR (Oculus Go) App Crash with Monoscopic Far Field and Multi-View enabled Workaround: Do not use Monoscopic Far Field and Multi-View at the same time Also confirmed in 4.22 Main @ CL 45 ...