Replication issue with actors not being attached to sockets

Networking - Jul 20, 2020

If the client received AttachSocketName before AttachParent, USceneComponent::AttachToComponent will be called while AttachParent may be null, resulting in the received socket name being lost. When ...

Ensure when restoring pre-animated state on Skeletal Mesh with Linked Anim Graph

Tools - Sequencer - Jul 20, 2020

Download and launch attached projectPIEPress the "E" key to play the sequenceWait until sequence finishes RESULT Ensure in FAnimInstanceProxy::GetSkeleton as a result of restore state calling Unbind ...

Memory leak in Test build when moving ISM with UpdateInstanceTransform

Rendering - Jul 20, 2020

This leak occurs in Test builds, but not in Development builds. Updating InstancedStaticMesh with UpdateInstancedTransform every frame causes a memory leak. This screenshot was taken using Mempr ...

A Blueprint containing an array Swap node will fail to be nativized.

Gameplay - Blueprint - Jul 17, 2020

Blueprint assets that utilize an array "swap" node to swap elements cannot currently be converted to C++. Current workaround: Either avoid use of the "swap" node or exclude the Blueprint asset from ...

InstancedFoliageActor experiences issues with floating point precision when far away from World Origin and is not affected by Origin Rebasing

Tools - World Composition - Jul 17, 2020

Foliage generated by Landscape Grass Type do not encounter this issue. Only hand painted foliage with foliage tool is not affected by rebased origin. Foliage vibrates when it is located in long dist ...

Character Jump Height is dependent on framerate

Gameplay - Player Movement - Jul 17, 2020

Character jump height is dependent on framerate, where lower framerate can result in reduced jump height. ...

Lightmaps not carrying over with 'Save Current As'

Rendering - Jul 17, 2020

I can reproduce it, other developers reported to me too.  Not a problem in 4.22 ...

Licensee reports 2048x2048 SceneCapture rendering causes flickering on Android

Platform - Mobile - Jul 17, 2020

Licensee reports 2048x2048 scene capture rendering causes on-screen flickering, that disappears when a 512x512 resolution is used. ...

Chaos Destruction's PIE startup time increased several times from 4.23.1 to 4.25.1.

Physics - Jul 17, 2020

In response, the licensee asks the following questions.Are there any plans for improvement?Is there a workaround? ...