Incorrect shadow on movable objects with ES3.1

Platform - Mobile - Jan 10, 2020

While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match ...

Allow users to set the Typeface of a font of Text3D

Tools - Virtual Production - Jan 10, 2020

We don't seem to be able to set the Typeface of a font in a Text3D component/actor, even though we can in a UMG TextBlock. ...

Can't assign LightMapCoordinateIndex on Static Mesh with generated LODs

Tools - Jan 10, 2020

Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0. We should be able to set the index to any value between 0 and 3 as long as there are ...

Allow include files to be added in custom nodes via separate entry

Rendering - RHI - Jan 10, 2020

Suggested feature by a licensee and there have been a few use cases recently we've seen. Marien El Alaoui for vis ...

TMap property on AnimNode causes memory corruption

Anim - Jan 10, 2020

FastPath can't handle TMap (maybe any other container type too) in AnimGraph causes this crash. FastPath copies TMap property to the AnimNode member property directly like MemCopy. So two properties ...

AREnvProbe - App crash on iPad if automatic environment capture is enabled

XR - Jan 9, 2020

This crash does not occur on iPhone devices. Tested on an iPhone X device. When switching environment capture to manual for iPad, the crash did not occur. ...

GameplayTagQuery default property changes not propagated to instances

Gameplay - Blueprint - Jan 9, 2020

Expected: Changes to GameplayTagQuery properties in a blueprint should propagate to instances that haven't overriden the default value. ...