Converting a big function to a custom event places the nodes in a messy location

Gameplay - Blueprint - Oct 8, 2019

The nodes of a big function are placed over the custom event node and other nodes in the Event Graph when the function is converted to an event. ...

Remove Ant from Android supported build systems

Platform - Mobile - Oct 7, 2019

We now only support Gradle for Android; Ant is fully depreciated. ...

Cull Distance Volumes Affecting Actors After Being Deleted

Rendering - Oct 7, 2019

Cull Distance Volumes Affecting Actors After Being Deleted. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 9428115 ...

Crash when placing a native UserWidget in a panel within another UserWidget

Tools - UMG - Oct 7, 2019

The engine crashes when trying to initialize a native UserWidget within another widget. This happens because UUserWidget::GetSlotNames gets called before the widget tree is initialized, and we don't ...

Editor Freezes when trying to drag a subfolder with a numerical name higher in the hierarchy than its root folder

Tools - Oct 7, 2019

When trying to move a subfolder out of its root folder it will cause the editor to freeze if the subfolder has a numerical name. ...

The cloth mask vertexcolor is not updated when re-importing new vertexcolors

Physics - Clothing - Oct 7, 2019

The function UClothingAssetFactory::ImportToLodInternal that set the FClothPhysicalMeshData structure is not call again when we re-import so the vertex colors are not updated. ...

SteamVR - Packaged project does not scale to monitor bounds

Virtual Reality - Oct 4, 2019

Packaged projects will not match monitor resolution when SteamVR is being used. STEAMVR 1.7.15 used ...

Encryption handshake will fail if a seamless travel occurs during key lookup

Networking - Oct 4, 2019

The encryption token challenge/response portion of the control channel handshake can fail due to a seamless travel occurring between the client's NMT_Hello being received by the server and the serve ...

Custom Depth does not override occlusion if it's set during runtime

Rendering - Features Teams - Oct 4, 2019

Adding a Custom Depth material at runtime does not make the object its applied to render through walls. Tested in 4.22.3 (CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9413529) ...