Editor crashed on opening level blueprint

UE - Gameplay - Apr 10, 2017

I've been unable to reproduce this issue. Once only occurrence so far. I did some other things inside the level in between these steps like pressing play and copying, rotating, deleting objects in ...

BP - Array Get node can result in BP compiler note on load with reference types.

UE - Gameplay - Blueprint - Apr 10, 2017

This is similar to [Link Removed], only in this case, the "Array Get" node is implemented as a UK2Node_GetArrayItem and not a UK2Node_CallArrayFunction. The fix for [Link Removed] currently applies ...

Missing DirectX redist on clean machine

UE - Foundation - Core - Apr 10, 2017

Running a packaged UE4 game with app-local dependencies on a clean Windows machine will fail due to missing XInput DLLs. These components are not distributed with Windows by default any more. We sho ...

Load level sequence asynchronously

UE - Anim - Sequencer - Apr 10, 2017

https://udn.unrealengine.com/questions/355667/sequencer-async-loading-issue.html ...

X axis rotation only follows relative rotation

UE - Gameplay - Apr 10, 2017

A user is reporting that the X axis rotation appears to only rotate based on the object's relative rotation, and not rotate based on the world rotation, even when using Set world rotation. For test ...

VR Splash screen and Async Load issue

UE - Platform - XR - Apr 10, 2017

We encountered this problem too after upgrading to 4.15. It's caused by a timing problem when showing/hiding the async loading splash screen, so we only found it when loading maps in standalone that ...

Can not open more than one version of the same packaged game with a Vive hooked up and powered on

UE - Platform - XR - Apr 7, 2017

Can not open more than one version of the same packaged game with a Vive hooked up and powered on. If the Vive is hooked up and powered on, any additional sessions of a packaged game that are opened ...

Failed to compile UE4 on Mac using incompatible Xcode version

UE - Platform - Apple - Apr 7, 2017

Clone the GitHub repo for 4.15.1, run setup, gpf, then build UE4. Fails to compile due to metal errors. It would be nice if we could produce a warning if the compiler being used is newer than what ...

Particle System With Light Module Breaks Source Length Or Min Roughness

UE - Niagara - Apr 7, 2017

When adding a particle system to a scene with dynamic point lights with their source radius/min roughness altered results in those parameters getting reset to default. NotePoint light mush have cas ...