On attempting to export an Infiltrator Demo animation from the content browser nothing will be created

OLD - Anim - Dec 12, 2016

It seems for some reason that animations from the Infiltrator demo, do not export when export is selected from the content browser. Workaround: However if export is selected from persona the animat ...

Ensure thrown when using root motion with Sub Animation Blueprints

OLD - Anim - Dec 9, 2016

Ensure thrown when using root motion with Sub Animation Blueprints ...

Sub Animation Blueprint causes crash when compiling character BP

OLD - Anim - Dec 9, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 931 OutputCurveMap(AnimationCurves[(uint8)EAnimCurveType::AttributeCurve], Canvas, Displa ...

Montage with multiple slots will only ever use root motion from the first slot

OLD - Anim - Dec 8, 2016

Montage with multiple slots will only ever use root motion from the first slot ...

Client Animation is not updated on Server with "Replicate Movement" disabled

OLD - Anim - Dec 5, 2016

Client Animation is not updated on Server with "Replicate Movement" disabled See Additional Info URL because the user appears to have done some debugging on this. ...

Auto-Exposure Overriding Preview Scene Profile Settings

OLD - Anim - Nov 30, 2016

The static mesh preview scene profile settings for post processing is being overridden after closing and re-opening any static mesh. ...

Replacing an asset in a sequence player node does not register in undo history

OLD - Anim - Nov 29, 2016

In the Anim Graph, replacing an asset in a sequence player node does not register in undo history. It does not show up in the Undo History window, and when the user undoes the action, it completely ...

Cannot replace an asset in sequence player node with an animation composite

OLD - Anim - Nov 29, 2016

The user is not able to replace the animation asset (sequence or composite) in a sequence player node with an animation composite by dragging the asset onto the node, even though an animation compos ...

Replacing non-sequence asset on asset player produces false "Cannot replace" message

OLD - Anim - Nov 29, 2016

When attempting to replace a non-sequence asset on a player node (such as blend space or aim offset), the user will see a "Cannot replace with a sequence player" message, even though they are able t ...

Dragging an asset onto an asset player node doesn't dirty the animation blueprint

OLD - Anim - Nov 29, 2016

When the user drags an animation asset onto an asset player in the Anim Graph, they are not prompted to recompile the animation blueprint, even though it needs to be recompiled to have the blueprint ...