Found on Linux but Windows seems to have the same problems. When you are dragging/resizing the window, viewports stop updating and/or show garbage. See https://answers.unrealengine.com/questions/21 ...
The Engine will crash when you run the visRT command in Editor and click on an item in the visRT window and the click on a column header. also Reproduced in Main Promotable-CL-2513846 [Link Remove ...
Box select always selects skeletal meshes in ortho viewports, even when not touching the actor. Switching on Strict Box Selection fixes it as a workaround. ...
If you open the Modules tab and then close the editor and reopen it, where the modules tab was now becomes an "unrecognized tab". [Image Removed] ...
The World Outliner will only show one Child Actor on a Blueprint that has multiple Child Actors in its Components tab. Note that all Child Actor Components added via the Construction Script will dis ...
Adding a camera to the scene and setting the projection mode to orthographic doesn't display properly in the preview window. ...
Edit MattK: I think the simplest and safest solution to this is to simply prevent all input from leaving a running play in editor viewport. A user wants to bind CTRL key to crouch, and when they u ...
If you re-position the editor windows and hit save layout, the layout is not saved. ...
A crash occurs when using the 'HighRes Shot 2' command, followed by the 'Shot' command. The user reporting the issue made a couple of notes to avoid the crash using these steps. He mentions the cra ...
When opening a material in the material editor, there is a chance that the material editor will open and become a tab on the main editor window even if a material was already opened and detached fro ...