Adding an instance of an HISM on a dedicated server causes an assert. Regression?: No This occurred in 4.20 ...
When moving an instance static mesh between sublevels the number of instances being used will be set to zero. This happens when an empty actor is added to the level and then has an instance static m ...
I found out that when creating a DataAsset from AssetTools, The load flag (bHasBeenFullyLoaded) of the created Asset is not set, It seems to be in a state where overwriting saving has not been compl ...
When looking at the details of a UObject contained in a Data Asset, some categories are shown even though they should not be. If a category is marked as hidden in the parent class, it will be shown ...
When looking at the details of a UObject contained in a Data Asset, some categories are shown even though they should not be. If a category is marked as hidden in the parent class, it will be shown ...
The Reset to Defaults button in Editor Preferences does not reset all the properties to their default values. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4543149), 4.22 (CL ...
The column names in the data table editor appear to directly use the property name instead of the "pretty" version of the property name. If the "DisplayName" meta specifier is used, though, that is ...
We're missing settings for iPhone XS iPhone XS Max iPhone XR Google Pixel 3 Google Pixel 3 XL Samsung Galaxy Note 9 We also don't have settings for iPad 5th Gen or iPad 6th Gen, however these would ...
If you look at the static method FilterByFloatRange inside AssetRegistryActor.cpp, you can see that the asset registry filter is set to recursively search paths and classes. It is also set to exclud ...
Adding a material to an FBX with a Multi/Sub-object material, then reimporting the FBX will not import the new material. The material element will be added to the mesh but the material applied will ...