The OnUnPossess() method of the AAIController class is triggered twice ...
The FailsafeArea of NavModifierVolume is generated at a different location from the center of the actor when it rotated. This means that the effect of rotation is incorrect. (see attached file) W ...
In some circumstances a vislog entry can end up with it's location not set up to owner's location. ...
The problem is a result of two things: UNavigationSystemV1::bStaticRuntimeNavigation being staticUNavigationSystemModuleConfig::UpdateWithNavSysCDO copying the data from nav sys CDO, including bStat ...
When loading a Soft Object and directly placing the loaded Object into a Blackboard, after about 2 minutes the Object will unload and become null inside the Blackboard. This issue only occurs in a p ...
Both versions works correctly if HISMC is pre-placed (generated in ConstructionScript). Only when generated dynamically does it fails. The Navmesh isn't being updated after SetStaticMesh and AddInst ...
https://udn.unrealengine.com/questions/558782/view.html ...
See UDN description: https://udn.unrealengine.com/questions/554749/bug-navmesh-streaming-and-tile-corruption.html ...
The user is using a Nav Mesh Bounds Volume and a Nav Link Proxy. They are calling AI Move To to navigate to the point, but the Character reproduces extra movement and goes a bit past it. For debuggi ...
Updates to dynamic navmesh cause navlinks to reset to their default state. Navigation still shows the path as accessible even though it isn't. This is a regression from 4.23.1 (CL-9631420) where th ...