Attempting to compare a blackboard key type using an equals node always returns false. In the setup in the attached project, there is a task that contains a public Blackboard Key Selector variable. ...
Behavior Tree Decorators are not aborting when observer aborts is set in the Behavior Tree. Setting Observer Aborts inside of the Decorator blueprint causes it to work as expected. Found in 4.12.2. ...
ECC_WorldStatic is being used, while ECC_Visiblity would be more appropriate. Ideally we should make it configurable via project settings. ...
Characters using Move to Location or Actor will briefly pause with each few steps during their movement. This did not occur in 4.11.2 binary, this is a regression. Found in 4.12.1 binary. Reproduc ...
The editor crashes when pasting a comment box from a blueprint into a behavior tree. Found in 4.12.1 binary. Reproduced in 4.11.2 binary and Main CL 3005971 Source Context94 95 fo ...
Any value that is set for Peripheral Vision Angle Degrees in an AI Perception component's Sight config is doubled. This does not occur with the PawnSensing component, which is inconsistent behavio ...
When attempting to add an element to the Register as Source for Senses on an instance of a blueprint in the level, the + button has no effect. Clicking the button does not add an element. This work ...
AI Perception Hearing Sense is returning false for successfully sensed, even when a Noise Event is being reported. Found in 4.12 binary. Reproduced in 4.11.2 binary. ...
It's not possible to configure a BB key selector to accept multiple different types of UObjects. The issue comes from using strings to identify declared key type filters, which doesn't work well fo ...
Values that are larger than 180 for the Pawn Sensing component's Peripheral Vision Angle setting are being ignored. If they are higher than 180, the pawn will act as if it was set to 180. Found in ...