See UDN description: https://udn.unrealengine.com/questions/554749/bug-navmesh-streaming-and-tile-corruption.html ...
The user is using a Nav Mesh Bounds Volume and a Nav Link Proxy. They are calling AI Move To to navigate to the point, but the Character reproduces extra movement and goes a bit past it. For debuggi ...
Updates to dynamic navmesh cause navlinks to reset to their default state. Navigation still shows the path as accessible even though it isn't. This is a regression from 4.23.1 (CL-9631420) where th ...
UAIPerceptionSystem::Tick() is not called after level reloading. When Debugging, UAIPerceptionSystem::CurrentTime is always 0, and UAIPerceptionSystem::SourcesToRegister always contains sources to ...
Environment Queries Ignore tests for Custom Collision Object Overlaps. Note: The expected behavior seems to have worked in 4.21, After following the steps to reproduce, I can verify a successful de ...
In a Level Streaming setup, unloading a level that has spawned an AI Character with a Detour AI Controller causes a crash. This was reported and tested in 4.23 (CL-8386587). This was reproduced in ...
Sample project: [Link Removed] Debug draw update correctly: [Link Removed] Debug draw update incorrect: [Link Removed] ...
Spelling error of Use Continuous Goal Tracking Boolean "continuous" in Task Node "Move to Location or Actor" ...
Trying to set the Bool Match as a Query Param causes the value to not be recognized. It just thinks the value is whatever default value it has instead of reading it from the params set in the Behavi ...
The foliage instanced mesh, as well as ISM and HISM components both appears to be unable to export navmesh data for generation once we introduce a change in the contents. This error only shows up in ...