Seems there are issues with saving SensesConfig. Has to be investigated: "First I tried creating the SensesConfig instances in the instanced array property within the component on blueprint templat ...
The comment (and resulting tooltip in the Editor) for the ConeHalfAngle property in BTDecorator_ConeCheck.h does not appear to be correct. The property seems to be controlling the angular size of th ...
Loop decorators don't work with SimpleParallel BT composite node. We need to either fix it, or if we remove support for it restrict users from putting these decorators on SimpleParallel's children. ...
"I'm manually starting/stopping logic in code for multiple trees and the debugger doesn't update appropriately. After some testing with code and blueprint based breakpoints the newly activated tree ...
[Link Removed] In the link is an attached project. ...
Users are unable to open composite decorators for edition in BT editor making them utterly useless. ...
After place a Nav Mesh Bounds Volume into a level, launching the game and pressing the [ ' ] key to show information about the Nav mesh the print string stops working. If the User closes the game w ...
While using a pawn sensing component in an actor, the actor will not respond to sound data that is within the radius of its hearing threshhold/LOS hearing threshold. Additional notes: This was a ...