When duplicating a Generator inside an Environment Query, the action triggers an ensure and stalls the Editor for a few moments. This issue was reported and tested in 4.19.2 (CL-4033788). It was r ...
When repeatedly loading and unloading sublevels with a NavBoundsVolume, it will cause a crash when using a NavModifierVolume. When the NavMesh is unloaded, it seems that the number of the DirtyLayer ...
Due to the way we pick CrowdManagerClass at runtime (see UNavigationSystemV1's constructor) whatever is being set via project settings is ignored. ...
When upgrading a 4.19.2 project to 4.20 Preview 3 the Nav Area Class is changed to None instead of the value it was before the upgrade. Upgrading from 4.18.3 to 4.19.2 works as expected. This was t ...
'Allow Client Side Navigation' no longer appears to register Client-side navigation in 4.20. In 4.19 the logic that was setup to check for it returns both Client and Sever Side navigation systems as ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
When a Landscape is edited with the Retopologize tool, Dynamic Navmesh is no longer generated. This was also tested with Static Navmesh and yielded the same results. ...
Licensee is using the Sense Hearing of the AIPerceptionSystem. When using the GamePlay Debugger they notice that one call of MakeNoise out of every two seems ignored by the AIPerception. ...
In prior versions to 4.19, the tooltips for all the composite nodes had documentation detailing their use. ...