When upgrading a 4.19.2 project to 4.20 Preview 3 the Nav Area Class is changed to None instead of the value it was before the upgrade. Upgrading from 4.18.3 to 4.19.2 works as expected. This was t ...
'Allow Client Side Navigation' no longer appears to register Client-side navigation in 4.20. In 4.19 the logic that was setup to check for it returns both Client and Sever Side navigation systems as ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
When a Landscape is edited with the Retopologize tool, Dynamic Navmesh is no longer generated. This was also tested with Static Navmesh and yielded the same results. ...
Licensee is using the Sense Hearing of the AIPerceptionSystem. When using the GamePlay Debugger they notice that one call of MakeNoise out of every two seems ignored by the AIPerception. ...
In prior versions to 4.19, the tooltips for all the composite nodes had documentation detailing their use. ...
Licensee has 4 Services that aren't being initialized with their respective Tasks when they Plays in Editor. If the Behavior Tree is opened first, the warnings do not appear. All 4 of the Services h ...
If the user moves the RecastNavMesh actor in the level, the navmesh will be offset each time they change a Display setting in the Details panel. ...
This also occurs in 4.19 so does not appear to be a regression. The Nav Link shows up correctly in the Main editor viewport when the component is selected. ...