Renaming a shot through the shot track does not change the name of the underlying asset, and causes it to no longer match when looking for takes ...
Only the last element of this array is taken into account when adding defaults tracks. It looks like in FLevelSequenceEditorToolkit::AddDefaultTracksForActor a map is built mapping the property owne ...
See attached gif for popping behavior. The issue does not occur if using the Enter hotkey or clicking the Add Keyframe button. The issue also does not occur on static or skeletal meshes. ...
Ensure condition fires as described in reproduction steps when using a Data Layer track in Sequencer with 'Keep State'. ...
Due to CL-20816478 UMovieSceneSequenceTickManager now calculates DeltaTime per Group instead of using DeltaSeconds directly. As a result, the FixedTimeFramerate in the project settings is being igno ...
Reported by user in UDN. Overriding the binding of a spawnable actor track while the sequence is playing will result in 2 visual copies of the actor, the original spawnable, which doesn't get destr ...
This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...
This is not a regression as it does occur in //UE5/Release-5.1 @ CL 23901901 Repro Rate: 3/3 times ...
I think that the UTakeMetaData should be put in an editor only array. ...