The path track does not play well with velocity, and seems to keep the velocity of the movement from the object's initial location and the start of the path. Baking the transform resolves the issue. ...
Crash when editing a FRuntimeFloatCurve curve exposed through EventTrack or a self-made Struct from the sequencer key edit window. FRuntimeFloatCurve does not support Expose to Cinematic, so this m ...
We've received reports that you're not getting notifications when you change some properties on Sequencer keys. Specifically, I am not able to get notified in NotifyFinishedChangingProperties of SSt ...
Any calls to UGameplayCamerasSubsystem's blueprint-callable functions has the potential to crash the UE editor or a game project by using the wrong PlayerController or calling it at the wrong time. ...
UMovieSceneTrackInstance::GetWorld() returns nullptr on Editor, so user can't use any function using WorldContext and Subsystem. The following code change may fix this issue UWorld* UMovieSceneTra ...
See steps to repro. Our key recomposition algorithms need to take into consideration the Transform Origin manipulations. ...
The editor crashes trying to find an event on the other level sequence when playing back the new one. ...