This is a user reported crash, I was able to re-create in 4.25.4. I'm also assuming this happens in 4.26, however there is a current blocker that stops me from opening this project in 4.26. Linked ...
When using SessionFrontend on some devices, when leaving the app (going to the home screen or another app) or sometimes locking the device there is no more audio after returning to the game. "It lo ...
Sound cues with a branch or switch node will show in the sequence with the longest duration of any waves within the cue, despite which one will be played. During playback the section length will dif ...
When PIE'ing and stopping PIE with Google Resonance in use, the engine crashes after PIE session ended. Crash appears as a result of the Soundfield Submix's Soundfield Encoding Format being set to ...
PlaybackPercent on the OnAudioPlaybackPercent event does not account for Start Offset from the Play or FadeIn node. Reported and tested in version 4.25.3 (CL-13942748) and version 4.24.3 (CL-115903 ...
Voice chat does not work when speaking into the microphone with a normal voice and a Mic Threshold of 0. We have to blow into the microphone or speak loudly for voice chat to work. ...
Messages are not received around 1 minute into playing when using OSC blueprint plugin. Test Project: [Link Removed] User workaround: https://forums.unrealengine.com/development-discussion/blu ...
Using Granular Synth with Stream Cache enabled, Granular Synth will stay silent since it cannot load the sound with Stream Caching turned on. This was reported and tested in 4.25 (CL-13144385). Thi ...
Sound Waves are not able to be soloed in a new project or unsoloed in an existing one from a prior version. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.25 (CL-131 ...
Unable to reproduce. User believes it is directly related to the speaker they are using when it goes into standby mode. If they unplug the speaker, everything runs okay. After receiving the warning ...