[MetaSounds] - Changes to Sort Order do not undo/redo as expected

UE - Audio - MetaSounds - Nov 15, 2022

Changes to the sort order do not revert the order of inputs on a node when undone. It will change if the node is refreshed or the graph is saved, however. ...

[MetaSounds] - Inputs, Outputs, and Variables are not allowing spaces in the member name

UE - Audio - MetaSounds - Oct 27, 2022

UE does not allow to have spacing for array in MetaSound PatchThis occurs in MetaSound Source as well Regression checked and occurs on //UE5/Release-5.1 @ CL 22805038 - P4V Repro Rate : 4/4 ...

[MetaSounds] - Outputs of nodes being used in a composed graph do not have animations

UE - Audio - MetaSounds - Oct 23, 2022

Outputs on composed nodes are not animating.  [Image Removed] ...

[MetaSounds] Float inputs used in presets and composition do not inherit clamp and range properties

UE - Audio - MetaSounds - Sep 23, 2022

The clamp bool and range values on float inputs are not inherited by presets (if not overridden) and graphs used in composition because clamp/range only exist on UMetasoundEditorGraphMemberDefaultFl ...

[MetaSounds] - Input Parameter Settings revert to the default after a MetaSound becomes virtual

UE - Audio - MetaSounds - Sep 23, 2022

On restarting from Virtualizing, any parameters set previously on a MetaSound are ignored and the MetaSound restarts with the default values. This does not behave this way with Sound Cues, in which ...

[MetaSounds][Voice Management] - MetaSounds set to Restart do not virtualize correctly when the Attenuation Shape is not a Sphere

UE - Audio - MetaSounds - Aug 17, 2022

When using Attenuations with MetaSounds, if the Attenuation Shape is Sphere it works as expected. However, other shapes do not work correctly. The sound either becomes deactive or sometimes the soun ...

[MetaSounds][Inputs] - When multiple copies of an input node are on the graph, all connections reconnect to one node when an input is renamed

UE - Audio - MetaSounds - Aug 13, 2022

If there are multiple copies of an input on the graph, when it is renamed, all the connections are broken and rerouted to a single node, orphaning the rest on the graph. I believe this may be a dupl ...

[MetaSounds][Wave Player] - Looping sound waves is not sample accurate

UE - Audio - MetaSounds - Aug 8, 2022

When playing the two metronome sounds, it is expected that when the 1bar asset loops, it will stay in time with the 12 bar asset; however, instead phasing begins to occur. This does not occur when ...

[MetaSounds] [Asset Importing] - Can't Import Wave Files Created from MetaSound Wave Writer

UE - Audio - MetaSounds - Jul 8, 2022

Wave files created by the Wave Writer nodes in MetaSounds cannot be imported successfully into the engine. On my end, wave files created by Audacity could be imported successfully, so there does see ...

[MetaSounds] - Changing an Input to Modulation Parameter crashes editor due to module load order

UE - Audio - MetaSounds - May 27, 2022

Setting an Input type on Modulation Parameter crashes the editor with:Assertion failed: Pair != nullptr [File:E:\SMoyls_UE5_Release-5.0\Engine\Source\Runtime\Core\Public\Containers\Map.h] [Line: 643 ...