When adding the widget inside the character blueprint it causes the widget to be created twice for each player (2 player makes 4 copies of the widget). ...
When a combo box is placed at the bottom of the screen and the project is not in fullscreen mode the contents of the box will be clipped by the bottom of the window. ...
When setting up any sort of image to following the mouse there is a noticeable lag between the position of the mouse and the position of the image that is being set to the mouse position. ...
A scrollbox no longer gives the user the ability to scroll after being placed in the following widgets. -Vertical box -Grid panel ...
When using UMG to load levels on a mobile device, The first level is being loaded but nothing after the first is able to trigger any additional levels to load. ...
When using a 3D widget the user cannot click on buttons when on the client 2 of a multiplayer game. ...
A user made an Enumeration blueprint that is used to reset position and to quit the game. This Enum is used in a widget by a button. The button being used is placed inside of another widget that is ...
User reported a crash when trying to call "Create Widget" node set to UserWidget. Was not able to reproduce internally. User was able to resolve the crash by recreating the widget blueprint and re ...
When setting up UMGs, the Print String will not show in the mobile preview. ...
If a user binds the color and opacity settings for a UMG text block they cannot use linear colors directly. They must convert them in to slate colors. When changing the pin on the return node to acc ...