Linear color preview for the default opacity appears incorrect

UE - Editor - UI Systems - Oct 8, 2019

The color preview on the "Set color and opacity node" does not reflect the correct opacity setting that is give by default. ...

Crash when placing a native UserWidget in a panel within another UserWidget

UE - Editor - UI Systems - Oct 7, 2019

The engine crashes when trying to initialize a native UserWidget within another widget. This happens because UUserWidget::GetSlotNames gets called before the widget tree is initialized, and we don't ...

Localization Preview Button in Widget Editor does not appear to work

UE - Editor - UI Systems - Oct 3, 2019

The button used to toggle a localization preview in the UMG designer tab does not appear to have an effect on any of the text in the designer tab. ...

Invalidation box inside of scale box can cause jittering when using split anchors

UE - Editor - UI Systems - Sep 9, 2019

When using a combination of Scale box, Invalidation box, and split anchors it can cause the child widget(S) of the invalidation box to jitter/shake. ...

RichTextBlock with outline string displays irregular spacing

UE - Editor - UI Systems - Aug 29, 2019

We can see irregular spaces between string. They want to display outline font bodys in regular spacing. Or they want a checkbox option to change the behavior of the spacing. [Image Removed] ...

User List Entry Widget binding Does not update

UE - Editor - UI Systems - Aug 20, 2019

When using a User List Entry widget it appears not to update its bound properties unless called by an event used by the User List Entry interface. For example if the widget being used is a text widg ...

When spawning a large number of widget components they are not visible until the camera moves or the component is selected in the world outliner

UE - Editor - UI Systems - Aug 16, 2019

When adding multiple Widget Components (at runtime) to the scene it appears that they do not render until the camera moves or they are selected in the world outliner ...

Scrollbox under multiple retainerboxes doesn’t scroll correctly with PIE

UE - Editor - UI Systems - Aug 14, 2019

When the scrollbox as the child of multiple retainerboxes, the scroll isn't smoothing. It can see issue with PIE only. If it run with standalone (or package build) is fine. In SScrollBar::ExecuteO ...

Renaming a Named slot widget appears to clear any children in all other widgets that the named slot is used

UE - Editor - UI Systems - Aug 9, 2019

When changing the name of a named slot widget, it appear that any children contained in the the named slot (when the widget has been added to other widgets) will be cleared ...

Controller Assignments appear incorrect for UI when "Skip Assigning Gamepad to Player 1" is set to true

UE - Editor - UI Systems - Jul 16, 2019

When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...