UConsole HistoryBuffer no longer writing to disk in packaged builds

UE - Foundation - Core - Sep 7, 2023

We started running into issues with the console history not saving after upgrading to 5.2.1. The console history (as in the commands last input into the in-game console) is no longer being saved bet ...

The return value of int64 FMath::RandRange() is biased

UE - Foundation - Core - Aug 25, 2023

The pak file specified in PakFileRules is not created correctly

UE - Foundation - Core - Aug 8, 2023

The rules by which chunks are created are ambiguous and currently do not ensure that both PakFileRules and PrimaryAssetLabel settings are reflected. In this sample, depending on the PrimaryAssetLabe ...

Console history in packaged game is not saved

UE - Foundation - Core - Jul 25, 2023

Console history is saved correctly in 5.1. The cause is input.ini in EnhancedInput and InputDebugging added in 5.2. Removing these files are a work around. ...

"stat llmassets" console command not recognised

UE - Foundation - Core - Jun 16, 2023

I am trying to use "stat llmassets" but it is not recognising the command. I have enabled LLM_ALLOW_ASSETS_TAGS and added -llmtagsets=assets to the commandline along with -llm, is there anything els ...

AutoCreateRefTerm UFUNCTION meta specified can interfere with function default arguments

UE - Foundation - Core - May 25, 2023

Example function provided by the user:.h UFUNCTION(BlueprintCallable, meta = (AutoCreateRefTerm = "TestInt,TestName")) static void TestAutoRefs(const int32& TestInt = 2, const FName& TestName = ...

UProperty with in a UStruct show wrong reset value arrow

UE - Foundation - Core - Apr 28, 2023

UDN Link: https://udn.unrealengine.com/s/case/5004z00001ndG9mAAE/tarray-uproperty-element-do-not-get-the-correct-default-value ...

Editable FBox properties are not saved

UE - Foundation - Core - Feb 7, 2023

FBox properties in the editor are not being saved.  This appears to be a regression caused by CL# 21566516 that was missed due to there being no editable box types in the Epic codebase. ...

Python function unreal.AssetRegistry.get_assets_by_class is broken

UE - Foundation - Core - Nov 21, 2022

Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to be a regression since the errors do not occur on the previous version and is regression tested o ...