Garbage collection crash during opening cinematic. Note after crashing and relaunching the game the saved file appears as 8% complete instead of 0%. Note this crash is also occurring with //UE4/D ...
A TMap containing a struct with a UObject reference property (set to nullptr by default) does not serialize properly for an instance where the UObject reference is set on the instance, but the TMap ...
If a UFUNCTION takes a pointer to a component as a parameter, the project cannot be built if the component's class is marked as deprecated. The error message that is provided states that the propert ...
The RunUAT command crashes while loading DDC when making an Installed Build. ...
Make Timespan node returns unexpected conversion from milliseconds. With all other values 0 - values in the Milliseconds field over 2147 flip to negative and begin to decrement ...
InString with Curly brackets are copied to clipboard as DefaultValue="\"{Hello}\"", and the pasted result does not include the Curly brackets. "Brace drop itself is happening in FParse::Li ...
The project hangs on load when using ConstructorHelpers::FClassFinder to find an AnimInstance UObject. ...
The textScale parameter in AddOnScreenDebugMessage does not change the scale of the debug message. ...
No user comments in crash group 686 // Iterate over all chunks, serialize them into memory and decompress them directly into the destination pointer 687 for( int64 ChunkIndex=0; ...
Trying to duplicate a level in the editor that has a large _BuiltData file results in a crash. In the case of the supplied test level, it is over 3 GB. Crash repros in 4.19.2 and Main (CL 4115885). ...