Performing a hot reload on a project that is using a local binary build of the Engine will sometimes result in the Engine's UE4Editor.version file being updated with a new BuildId value. That result ...
A verify command in CookOnTheFlyServer is checking the wrong condition and causing cooking to fail for patches that are based on a previous release or have had something removed from the build. The ...
Occasionally, the Engine/Editor crashes on startup with an assertion in the lock-free void pointer list. ...
CLion fails to successfully open a new code project created with an Editor that has been set to use CLion as the preferred source code accessor. ...
Setting a code project to use CLion as the source code accessor does not appear to work successfully. ...
Using the Go to definition option on a blueprint node in the Binary editor opens Visual Studio but does not actually show the definition as requested. The user is instead given the following warning ...
Enabling the "Include app-local prerequisites" causes errors or warnings to appear when packaging. 4.17 error:Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exce ...
Comments from users:UEQA - Christina.Sturgill - Release-4.18 CL3691775 - Crashed running Match3 on Mac after game loads.Hit Save All. This crashed the Editor.Used Command+Shift+S to Save All after C ...
The editor stalls out at 45% while opening to the project browser. This is occurring on machines with Windows 7 and 10. I tried using VS attach to process but it didn't provide very much. Opening th ...
The CanLaunchURL() function seems like it would check the provided URL to make sure it is valid. The comment for the function in GenericPlatformProcess.h appears to imply that this is what the funct ...