The FMath::TruncToInt() function takes a float parameter, but some calls to this function pass in a double value. For most use cases, this will probably work fine. However, if the integer values are ...
Unable to import new fonts into project ...
Found by a user in the provided URL. ...
TAutoPtr uses default copy / move constructors which can cause dangling references. This means there are a number of cases (copying auto pointers in inner scopes, passing auto pointers by value, et ...
Lighting build isn't saved when using -run=resavepackages and -buildlighting ...
When a UTF-16 character (™ for example) is passed into a StringToBytes() function and then returned via BytesToString, the returned character does not match (in the case of ™, a double quotes is ret ...
Navigating to a level with a skeletal mesh asset from that level copied to the clipbard from the world outliner will cause the editor to crash. This can currently only be reproduced in the TM-Contac ...
It doesn't appear to matter what project or template you're launching with, or what settings you use in the ProjectLauncher. There are two threads it seems to complain about as reflected in this s ...
If a TArray has a TInlineAllocator with a large number and the class is used with a child Blueprint, the editor will throw an assert. If the base C++ Class is used instead of the Blueprint, the asse ...
Building from VS causes the compilation to fail. (Have not had the opportunity to check XCode yet, investigating) Found in //UE4/Dev-Core @ 3048370 Currently occurs in //UE4/Main @ 3049508Severity ...