[CrashReport] UE4Editor-Core!static void PureCallHandler() [WindowsPlatformMisc.cpp:477]

UE - Foundation - Core - May 8, 2020

Generated from CrashReporter Error Message: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformMisc.cpp] [Line: 475] Pure virtual function bei ...

FLowLevelMemTracker::GetTagAmountForTracker with CustomProjectTag returns 0 always

UE - Foundation - Core - May 7, 2020

FLowLevelMemTracker::GetTagAmountForTracker with CustomProjectTag returns 0 always. Because of FLLMTracker::FLLMThreadState::GetFrameStatTotals don't amount to about CustomTags. Following code will ...

Ensures cooking blueprints using functions that have delegate pins

UE - Foundation - Core - May 6, 2020

REGRESSION: Does not occur in 4.24 Cooking a project containing functions with delegate pins fails with multiple ensures. ...

Crash saving blueprint with a Get Float Attribute node and the attribute pin is set inline

UE - Foundation - Core - May 5, 2020

REGRESSION: Does not occur in 4.24 Crash occurs when saving a blueprint that is using a Get Float Attribute node and the Attribute pin is set inline. Does not occur if the pin is connected. ...

Having "\n" in an FString property in code results in it being replaced with a line break

UE - Foundation - Core - May 4, 2020

If the user has a code FString that used "\n", that's interpreted as a line break and is removed. This can cause confusion for users attempting to get the length of the value since it will not matc ...

Up to date assets are cooked when a project is not located inside UE4 root directory.

UE - Foundation - Core - Apr 23, 2020

Up to date assets are cooked when a project is not located inside UE4 root directory. An Additional note from the user: "My impression is this issue is caused in part by FPaths::MakeStandardFilena ...

Crash on hot reload for DynamicDelegate

UE - Foundation - Core - Mar 23, 2020

This issue may be badly implemented, but the reference to the VTable may be incorrect during a hot reload. Crash always in sample project. Summary:Call ForeachRow function in Custom Struct constr ...

Building a patch from the project launcher will crash unrealpak when pak encryption is enabled

UE - Foundation - Core - Mar 2, 2020

When using unrealpak to make a patch, if the source pak data that a patch is based from is encrypted, you must specify the "patchcryptokeys" parameter on the command line so unrealpak knows which cr ...

Output Log In Engine and In Local Log File Are Inconsistent

UE - Foundation - Core - Feb 21, 2020

The Log Timestamp doesn't display in local time when "Log Timestamp Mode" and "Display Timezone" are set to "Local Time". Found in 4.24.2 CL#11100242 Reproduced in 4.23.1 CL#9631420, 4.26 Main CL#1 ...

Cannot navigate to native function source code from blueprint editor

UE - Foundation - Core - Feb 1, 2020

REGRESSION RANGE WORKING: 9404494 (right before Dev-Core copy up at 9405827 BROKEN: 9407021 (Dev-Networking copy up) NavigateToFunctionSource: Unable to find symbols for 'UPaperFlipbook::GetNumFr ...