Native Gameplay Tag Dev Comments are not included in GameplayTagWidget tooltips

UE - Gameplay - Nov 12, 2021

Native Gameplay Tag dev comments don't show up in tag tooltips.  ...

Camera manager will not tick if the game is paused on begin play or possessed events

UE - Gameplay - Nov 4, 2021

This is an interesting bug because it is only happening on BeginPlay. I guess that there is some order of operations that the camera manager uses during creation that will stop if the game is paused ...

In a Blueprint Timeline, the Add Selected Curve Asset button doesn't function properly when a Float Track has already been added to the Timeline

UE - Gameplay - Oct 28, 2021

When selecting the Add Selected Curve Asset button with a Float Track in a Timeline, nothing appears to happen. However, if you delete the Float Track and then either add another Float Track or add ...

Pasting timeline components into another actor and then choosing "cancel" on fix self context function references results in a broken state

UE - Gameplay - Sep 13, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...

A node in function run even if disabling compile of the node

UE - Gameplay - Aug 3, 2021

Disabling BP node will function properly in event and macro, but it does not work in function. ...

Spectator pawn and player state missing references to each other during replay playback

UE - Gameplay - Jul 29, 2021

When playing back a replay, the spectator controller's pawn and player state are missing references to each other, which is usually handled in APawn::PossessedBy. ...

Seamless travel is preventing Server Travel

UE - Gameplay - May 10, 2021

Seamless travel seems to not be functioning properly.  With Run Under One Process set to false and Seamless travel enabled, the ServerTravel command is not bringing the server to the specified map.  ...

Force Feeback Attenuation assets can't be created in the editor

UE - Gameplay - Apr 22, 2021

ForceFeedback Attenuation assets aren't an option because they are filtered out of the list  in UAssetToolsImpl::IsAssetClassSupported. This happens because there isn't a valid AssetTypeActions clas ...

An array of structures variable has its values reset when the structure is modified without recompiling the blueprint

UE - Gameplay - Apr 2, 2021

An array of a structure that has been modified without the array's blueprint being complied results in the values of the array element being reset. Compiling each blueprint that has the array of str ...