Setting a float value with the meta tag "ExposeOnSpawn = true" on spawn doesn't retain the value

UE - Gameplay - Feb 25, 2022

Float values with the meta tag expose on spawn aren't retaining their value when the value is set with a Spawn Actor node. It appears to only be floats. Maybe it has something to do with the change ...

AttachComponentToComponent node does not change the location of a Spawned particle system at runtime

UE - Gameplay - Feb 17, 2022

You can use the "Spawn Emitter Attached" function as a work around ...

EndAbility doesn't replicate if the ability was cancelled or not

UE - Gameplay - Feb 3, 2022

When EndAbility calls blah it always sets the value of bWasCancelled to false instead of passing along the correct value. Associated UDN: [Link Removed] ...

GAMEPLAYATTRIBUTE_REPNOTIFY does not properly propagate OldValue

UE - Gameplay - Dec 10, 2021

Associated UDN [Link Removed] We've been having some issues with the replication of attributes. Namely we have an OnRep_ function for an attribute that receives FGameplayAttributeData& OldValue a ...

The showdebug abilitysystem command crashes editor when the target is a child actor

UE - Gameplay - Dec 2, 2021

An actor with an AbilitySystemComponent that is spawned by a ChildActorComponent will have a null AbilityActorInfo. This leads to a crash in the ASC when GetDebugTarget attempts to access AbilityAct ...

Native Gameplay Tag Dev Comments are not included in GameplayTagWidget tooltips

UE - Gameplay - Nov 12, 2021

Native Gameplay Tag dev comments don't show up in tag tooltips.  ...

Camera manager will not tick if the game is paused on begin play or possessed events

UE - Gameplay - Nov 4, 2021

This is an interesting bug because it is only happening on BeginPlay. I guess that there is some order of operations that the camera manager uses during creation that will stop if the game is paused ...

In a Blueprint Timeline, the Add Selected Curve Asset button doesn't function properly when a Float Track has already been added to the Timeline

UE - Gameplay - Oct 28, 2021

When selecting the Add Selected Curve Asset button with a Float Track in a Timeline, nothing appears to happen. However, if you delete the Float Track and then either add another Float Track or add ...

Pasting timeline components into another actor and then choosing "cancel" on fix self context function references results in a broken state

UE - Gameplay - Sep 13, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...

A node in function run even if disabling compile of the node

UE - Gameplay - Aug 3, 2021

Disabling BP node will function properly in event and macro, but it does not work in function. ...