When the default value of an Instanced variable defined in C++ is changed, it is not reflected in the default value of an Actor placed on a Level. In the reproduction procedure, when the default v ...
Game feature plugins load config files in a different way than normal plugins, which is confusing and can lead to broken behavior unless the developer knows about these issues ahead of time. The loa ...
UDN reporting this: [Link Removed] ...
Lots more info in UDN ticket: [Link Removed] TLDR is that if a construction script moves a child component with an attachment point, it's attached actors don't follow. This causes editor tools to n ...
This is not a regression. Tested in //UE4/Release-4.27 CL18319896 Adding a variable to a Structure after packaging then repackaging causes the package to fail. ...
Plugins that provide blueprint-accessible libraries generally need to be set the PreDefault LoadingPhase so they can be properly loaded before game-specific data that loads early in the Default load ...
Different results in //UE4/Release-4.27 CL#18319896 On Instance Take Radial Damage will not receive radial damage against Foliage. ...
Migrating to a Game Feature plugin can result in assets' losing references. From User: "Migrating assets to a game feature plugin's content directory leaves them having invalid references, editor t ...
Editing an array of gameplay tags on a component belonging to an actor instance can lead to a crash. There are inconsistencies with how the Gameplay Tag Editor widget behaves:Array of gameplay tags ...
The Game Features plugin does not create a Plugins or a GameFeatures folder in the project location. This prevents a user from making a new Game Features (Content Only) and a Game Features (With C++ ...