The "OtherActor" pointer in an FComponentReference is invalidated when the referenced actor is reinstanced after compilation.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-185943 in the post.
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Component | UE - Gameplay |
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Affects Versions | 5.2 |
Target Fix | 5.5 |
Created | May 15, 2023 |
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Updated | Apr 2, 2024 |