Flying pawn from Flying Template does not collide with landscapes. ...
Set Timer node does not stop the timer if it is set to zero by the Custom Event. This is also true if Set Timer Delegates are used. ...
When a camera is setup in code with GetWorld()->GetFirstPlayerController()->SetViewTarget(this); the camera will work in the editor but a packaged version of the game has a black screen. ...
If an actor's Simulate Physics and ActorLocation/Rotation properties are set in code the editor will crash immediately upon launch / debug in VS. ...
Packaged projects in 4.7 preview 8 are significantly larger than the same projects in 4.6. Packaged projects for comparison: \\epicgames.net\root\contractors\Tim.Lincoln\Packaged Projects ...
Setting a Clear Timer node does not stop the named function from firing. ...
When trying to get a hit result from physical material using a event hit node there will be a access none error caused in the log. This is the exact error presented: Error Accessed None 'CallFunc_B ...
Resume button in Behavior Trees is a different image than the resume button in other parts of the editor. ...
When a project with a C++ custom game instance is packaged for Android, the game mode is initialized twice from different paths. Device log files attached ...
Cannot set the Rotation value of an Instance Static Mesh component if the scale is set to zero. This can be done with StaticMesh components and standard Static Meshes in the level. ...