If a project is packaged with Nativize Blueprints enabled, blueprint event graph information does not run. ...
project fails to build when event dispatchers have spaces in their name when using the nativize blueprint asset feature ...
Currently, I have been unable to reproduce this issue outside of the user's project that is provided in the repro steps. Packaging a game that has the experimental feature Nativize Blueprint Assets ...
Packaged game will crash on open when using Nativize blueprint asset in the project settings if the user is calling the node Get Data Table Row ...
If the user uses a function from a function library while Nativize Blueprint Assest is check to true in the project setting then the project will fail to build when packaging. ...
If an enum is called it will not return the correct value when Nativize Blueprint Assets is set to true in the project settings ...