Nativize Blueprints removes blueprint functionality in packaged project

UE - Gameplay - Blueprint Runtime - Jun 15, 2016

If a project is packaged with Nativize Blueprints enabled, blueprint event graph information does not run. ...

Using spaces in Event Dispatcher names cause Nativize Blueprints to fail to build

UE - Gameplay - Blueprint Runtime - Apr 21, 2016

project fails to build when event dispatchers have spaces in their name when using the nativize blueprint asset feature ...

Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing

UE - Gameplay - Blueprint Runtime - Mar 31, 2016

Currently, I have been unable to reproduce this issue outside of the user's project that is provided in the repro steps. Packaging a game that has the experimental feature Nativize Blueprint Assets ...

Packaged project crashes when using get "Get Data Table Row" and Nativize blueprint Asset is set to true

UE - Gameplay - Blueprint Runtime - Mar 2, 2016

Packaged game will crash on open when using Nativize blueprint asset in the project settings if the user is calling the node Get Data Table Row ...

Function Library function will cause a project to fail when packaging if Nativize Blueprint Assets is checked to True

UE - Gameplay - Blueprint Runtime - Mar 2, 2016

If the user uses a function from a function library while Nativize Blueprint Assest is check to true in the project setting then the project will fail to build when packaging. ...

Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true

UE - Gameplay - Blueprint Runtime - Mar 2, 2016

If an enum is called it will not return the correct value when Nativize Blueprint Assets is set to true in the project settings ...