This is a regression. Tested in //UE5/Release-5.0 CL20979098 Build mini map fails with an Unhandled Exception while r.Raytracing.Nanite.Mode=1 is enabled in the DefaultEngine.ini. ...
Additional Info URL [Link Removed]…]2F00O4z000006EGZXEA4%2Fview%3FqueryScope%3DuserFolders Link to repro - [Link Removed] Old UDN question that may be relevant, similar visual bug - [Link Removed] ...
[Enduring] Appears to be in the visualization rendering of the distance field, distance field shadows were unaffected. There was one instance where the bug did not replicate as expected. This was wh ...
Ray traced shadows are missing when the gbuffer is forced to 16-bit. ...
Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so this is a regression. ...
It seems to be due to the addition of the bIsWaterPixel decision in Engine\Shaders\Private\VolumetricRenderTarget.usf. ForwardRendering cannot access GBufferB. ...
It seems to output an error message like the following. D3D11 ERROR: ID3D11DeviceContext::Dispatch: The Shader Resource View in slot 2 of the Compute Shader unit was not created with the D3D11_BUFF ...
Regression: Tested in UE5/Release-5.0, this issue occurs so this is not a regression ...
This problem seems to be fine when the material is Opaque.[Image Removed] ...