Landscape Layer Masks can't be imported

UE - LD & Modeling - Terrain - Landscape - Jan 3, 2023

Repro Rate: 3/3 This is a live issue that has been tested to occur in //UE5/Release-5.1 at CL 23058290. This is also confirmed to not be a regression since this issue also occurs in //UE5/Release- ...

Assertion when using multiple material layer instances in a landscape material

UE - LD & Modeling - Terrain - Landscape - Jan 3, 2023

AMD GPU crash with "Video memory has been exhausted" error when increasing the World Partition world and using Water Body Ocean

UE - LD & Modeling - Terrain - Landscape - Dec 8, 2022

Current steps describe the problem related to "Video memory has been exhausted (#### MB over budget). Expect extremely poor performance" on the AMD video card. In this case, the steps cause the GPU ...

GPU Timeout when using a large scale Landscape and Water Body Ocean

UE - LD & Modeling - Terrain - Landscape - Dec 1, 2022

Regression: Tested in //UE5/Release-5.0, this issue does not occur so regression is yes. The GPU Timeout only occurs in UE5/Release-5.1, as recreating this issue in previous versions of the editor ...

Don't allocate landscape heightfield collision component scene proxies when Collisions display is off

UE - LD & Modeling - Terrain - Landscape - Nov 7, 2022

ATM, ULandscapeHeighfieldCollisionComponent's scene proxy is created all the time, although it's only used for displaying collisions when Collisions mode is on. The scene proxies pre-allocate a very ...

Wrong height from Chaos::FHeightField::GetHeightAt()

UE - LD & Modeling - Terrain - Landscape - Oct 27, 2022

LandscapeExportWeightmapToRenderTarget not implemented

UE - LD & Modeling - Terrain - Landscape - Sep 6, 2022

LandscapeExportWeightmapToRenderTarget is not implemented:bool ALandscapeProxy::LandscapeExportWeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, FName InLayerName) { returnfalse; } ...

Landscape LocalMerge crash with PaintLayer enabled

UE - LD & Modeling - Terrain - Landscape - Aug 15, 2022

Landscape visibility mask cannot be imported/exported

UE - LD & Modeling - Terrain - Landscape - Aug 8, 2022

The ability to import/export visibility mask was available in 4.27. ...

Crash when cooking landscape collision in world partitioned level

UE - LD & Modeling - Terrain - Landscape - Jun 24, 2022

This is caused by the loss of data in the ULScapeHeightfieldCollisionComponent::CollisionHeightData. The CollisionHeightData is not marked as BULKDATA_PayloadInSeperateFile and is processed with a k ...