Using a Wait Delay node on Linux causes editor to immediately close without crashing

UE - Platform - Linux - Sep 14, 2015

If a call is made to the blueprint node Wait Delay the editor will immediately close during PIE when the call is made without the crash reporter appearing. The "Wait Delay" node only exists on Linu ...

Numpad keys don't respond to input commands on Linux

UE - Platform - Linux - Aug 31, 2015

Setting any of the numpad keys to an input command does not execute the command on Linux. ...

[Linux] Setting fullscreen game resolution below set window resolution does not stretch the game across the window.

UE - Platform - Linux - Aug 13, 2015

If the resolution of the game is set to something lower than the screen resolution and then set to fullscreen the game will not stretch to fit the screen and portions will be left black. ...

Editor windows do not lose focus when minimized on Linux

UE - Platform - Linux - Jul 28, 2015

Using Ubuntu 15.04, editor windows do not layer correctly when minimized. Control remains with the minimized window. Ex. After minimizing a blueprint window, right clicking will still act as thoug ...

Linux .BMP Files not supported for Splash Screen

UE - Platform - Linux - Jul 23, 2015

On the Linux operating system, when trying to load a .BMP file for the splash screen, there are strange returns for the image displayed. ...

Perforce setup with SSL on Linux fails

UE - Platform - Linux - Jul 20, 2015

Unable to connect project to Perforce using SSL on Linux. Linux uses stub libs for SSL rather than linking against full SSL libs. ...

Building lighting fails on Linux without Internet connection

UE - Platform - Linux - Jul 6, 2015

Attempting to build lighting will stay at 0% and eventually fail if there is not internet connection for the computer. ...

Projects saved outside of default folder do not show up in Project Browser on Linux

UE - Platform - Linux - Jun 17, 2015

If a project is saved outside the default Unreal Projects folder or the project folder is moved from Unreal Projects to another location it does not show up in the list of projects on the Project Br ...

Importing FBX will override UV Channel 0 on Linux

UE - Platform - Linux - Jun 3, 2015

Importing an FBX to the editor on Linux with "Generate Lightmap UVs" checked to true will override UV Channel 0 rather than creating the lightmap on a seperate UV channel. ...

Building lighting fails on Linux with custom heightmaps in Russian localization

UE - Platform - Linux - May 28, 2015

Building lighting fails when the engine localization is set to Russian (RU). Have not reproduced internally. This issue seems to be related to [Link Removed] since it occurs in the Russian localiz ...