LOD ScreenSize per platform is not reflected in the mobile preview

UE - Platform - Mobile - Jan 31, 2023

in 5.0 or 5.1, MinimumLOD  per platform can be previewed in the mobile ES3.1 preview mode, but It seems that the LOD ScreenSize per platform is not reflected in the mobile preview. ...

In Android, the UI does not fill the entire screen and there is an empty space

UE - Platform - Mobile - Jan 30, 2023

After migrating to version 5.1, the UI does not fill the screen and there is an empty space. Please refer to the attached screenshot and test project. tested device : galaxy Z flip 3 ...

shared texture sampler doesn't work in mobile

UE - Platform - Mobile - Jan 5, 2023

In mobile preview or android device in 5.1 release, M_SharedTexture_Inst material does not render properly due to exceeded sampler slot limit. there was no problem in 5.0.3 ...

Allow UPL to use tools schema

UE - Platform - Mobile - Jan 5, 2023

Allow UPL to use tools schema Allow "build" as part of Android project names ...

BundleDisplayName is not localized for packaged IOS project created with RemoteBuild

UE - Platform - Mobile - Jan 4, 2023

When creating IOS package with RemoteBuild, bCreateStubIPA is set to True by the following code.public bool Build(TargetDescriptor TargetDesc, FileReference RemoteLogFile, bool bSkipPreBuildTargets) ...

Error packaging Android after disabling Vulkan Support

UE - Platform - Mobile - Jan 3, 2023

Regression: Tested in UE5/Release-5.0, this issue does not occur and is a regression. This issue occurs when packaging for Android ASTC, ETC2, and DXT. Packaging with Support Vulkan enabled results ...

SceneCapture2D Render Targets do not retain Alpha when in Rendering Preview for Vulkan and ES3.1

UE - Platform - Mobile - Dec 12, 2022

Regression: This issue does not occur in Release-5.0, so this is a regression The widget completely obscures the screen only when switching Preview Rendering modes without looking at the create Blu ...

Specular highlight flickers when moving on Android

UE - Platform - Mobile - Dec 6, 2022

Regression: Tested in UE5/Release-5.0, this issue also occurs so regression is no. ...

Crash on mobile OpenGL with a retainer box

UE - Platform - Mobile - Nov 23, 2022