The engine may touch freed memory at D3DX12Residency::Internal::RemoveEntryList. The memory release operation that is causing the problem is in FD3D12DynamicHeapAllocator::AllocUploadResource(). If ...
Edge artifacts appear when r.SeparateTranslucencyScreenPercentage=50. ...
Generated from CrashReporter ...
Generated from CrashReporter ...
This ticket tracks instances of D3DHung crashes now that Aftermath has been enabled in 4.25.0. [Link Removed] was marked fixed and closed with the enabling of Aftermath. Error Messages: Fatal err ...
https://udn.unrealengine.com/questions/568577/macos-rendering-artifacts-on-intel-graphics.html ...
https://udn.unrealengine.com/questions/564376/flickering-decals-on-mac-in-mobile-preview.html ...
Using r.Shaders.Optimize=0 with native metal libs results in a crash of the packaged build at runtime. Workarounds is to either not use native metal libs for text shaders or in MetalShaders.cpp co ...
Generated from CrashReporter ...