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ntdll!32ce0000 + 9c0f4 KERNELBASE!30570000 + 38b03 UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1484] UE4Editor-Core!static `ReportGPUCrash'::`1'::filt$0() [WindowsPlatformCrashContext.cpp:1553] VCRUNTIME140!274d0000 + c090 ntdll!32ce0000 + a11cf ntdll!32ce0000 + 6a209 ntdll!32ce0000 + 69fc3 KERNELBASE!30570000 + 3a799 UE4Editor-Core!ReportGPUCrash(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1552] UE4Editor-Core!?Serialize@FWindowsErrorOutputDevice@@UEAAXPEB_WW4Type@ELogVerbosity@@AEBVFName@@@Z [WindowsErrorOutputDevice.cpp:73] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61] UE4Editor-D3D11RHI!static void TerminateOnDeviceRemoved(HRESULT, struct ID3D11Device *) [D3D11Util.cpp:208] UE4Editor-D3D11RHI!VerifyD3D11Result(long,char const *,char const *,unsigned int,ID3D11Device *) [D3D11Util.cpp:256] UE4Editor-D3D11RHI!?GetQueryData@FD3D11DynamicRHI@@QEAA_NPEAUID3D11Query@@PEAX_KW4ERenderQueryType@@_N4@Z [D3D11Query.cpp:349] UE4Editor-D3D11RHI!FD3D11RenderQueryBatcher::PerFrameFlush() [D3D11Query.cpp:45] UE4Editor-D3D11RHI!FD3D11DynamicRHI::RHIPerFrameRHIFlushComplete() [WindowsD3D11Device.cpp:2166] UE4Editor-RHI!FRHIResource::FlushPendingDeletes(bool) [RHI.cpp:352] UE4Editor-Renderer!void TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_b9a0a1a370b6fd6eeb07aaf4141a534b> >::DoTask(ENamedThreads::Type, const class TRefCountPtr<FGraphEvent> & const) [RenderingThread.h:195] UE4Editor-Renderer!void TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_b9a0a1a370b6fd6eeb07aaf4141a534b> > >::ExecuteTask(class TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & const, ENamedThreads::Type) [TaskGraphInterfaces.h:849] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:692] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:587] UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:341] UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:473]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-94701 in the post.
2 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.25.1, 4.25.2, 4.25.3, 4.25.4, 4.26, 4.26.1, 4.27.1 |
Target Fix | 4.27 |
Created | Jun 22, 2020 |
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Resolved | Jun 2, 2021 |
Updated | Nov 8, 2022 |